<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/misc/dist/html_fs, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist/html_fs?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc/dist/html_fs?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-11T18:56:29Z</updated>
<entry>
<title>HTML5 start-up overhaul</title>
<updated>2017-09-11T18:56:29Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-08-13T11:10:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4db801aaeac130a74197ab43e531ce2533414eb9'/>
<id>urn:sha1:4db801aaeac130a74197ab43e531ce2533414eb9</id>
<content type='text'>
 - Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE =&gt; $GODOT_BASENAME,
   $GODOT_TMEM -&gt; $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
</content>
</entry>
<entry>
<title>WebGL 2 export per WebAssembly or asm.js</title>
<updated>2017-03-29T11:27:43Z</updated>
<author>
<name>eska</name>
</author>
<published>2017-03-28T01:21:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7df7e9cc8bbe25148698f4350123a42e17033881'/>
<id>urn:sha1:7df7e9cc8bbe25148698f4350123a42e17033881</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Reorder the folders in tools to prepare moving tools/editor</title>
<updated>2017-02-08T23:08:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-08T23:07:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b87a232668d9f9f3b32c2fceb60bc5f6ef46df22'/>
<id>urn:sha1:b87a232668d9f9f3b32c2fceb60bc5f6ef46df22</id>
<content type='text'>
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
</content>
</entry>
</feed>
