<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/misc/dist/html, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist/html?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/misc/dist/html?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-05-13T20:17:53Z</updated>
<entry>
<title>Fix keyboard focus lock-out with HTML5 canvas in iframe</title>
<updated>2018-05-13T20:17:53Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-09T13:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=868c44b23949d7d1f677e8e7d6e4832ca2f0510e'/>
<id>urn:sha1:868c44b23949d7d1f677e8e7d6e4832ca2f0510e</id>
<content type='text'>
(cherry picked from commit 9080e96bc81328e658a03e2cd248c06ddbf9f2ec)
</content>
</entry>
<entry>
<title>Fix internal Emscripten JS API calls</title>
<updated>2018-01-06T14:53:04Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-06T14:53:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf5b074a95c806c9a49cec98a4e0708dc8fb426f'/>
<id>urn:sha1:cf5b074a95c806c9a49cec98a4e0708dc8fb426f</id>
<content type='text'>
Emscripten 1.37.24 no longer exports these by default
</content>
</entry>
<entry>
<title>Change HTML5 start-up API</title>
<updated>2017-11-19T14:39:57Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-19T14:30:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35adf718cfdb4950177f645b30340d93dc2499bf'/>
<id>urn:sha1:35adf718cfdb4950177f645b30340d93dc2499bf</id>
<content type='text'>
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
</content>
</entry>
<entry>
<title>Remove asm.js support from HTML5 platform</title>
<updated>2017-11-18T04:52:14Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-18T04:50:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ddf21ca016c611bf4b88d6e96bae0c65faeb6618'/>
<id>urn:sha1:ddf21ca016c611bf4b88d6e96bae0c65faeb6618</id>
<content type='text'>
Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
</content>
</entry>
<entry>
<title>HTML5 start-up overhaul</title>
<updated>2017-09-11T18:56:29Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-08-13T11:10:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4db801aaeac130a74197ab43e531ce2533414eb9'/>
<id>urn:sha1:4db801aaeac130a74197ab43e531ce2533414eb9</id>
<content type='text'>
 - Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE =&gt; $GODOT_BASENAME,
   $GODOT_TMEM -&gt; $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
</content>
</entry>
</feed>
