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<title>godot.git/misc/dist/html/default.html, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/misc/dist/html/default.html?h=mirror</id>
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<updated>2018-05-10T19:57:07Z</updated>
<entry>
<title>Merge pull request #18765 from eska014/enginejs-extalt</title>
<updated>2018-05-10T19:57:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-10T19:57:07Z</published>
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<id>urn:sha1:a415efa4b749da90c86db5ac4664491e2ee125dd</id>
<content type='text'>
Facilitate using non-default filename extensions in HTML5 platform</content>
</entry>
<entry>
<title>Accept non-default main packs in engine.js startGame()</title>
<updated>2018-05-10T13:08:19Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-10T11:43:58Z</published>
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<id>urn:sha1:96f907c023b687206df6233be383d724e2810088</id>
<content type='text'>
Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
</content>
</entry>
<entry>
<title>Fix keyboard focus lock-out with HTML5 canvas in iframe</title>
<updated>2018-05-10T00:42:47Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-05-09T13:57:10Z</published>
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<id>urn:sha1:9080e96bc81328e658a03e2cd248c06ddbf9f2ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Check only for WebGL 1.0, move test to HTML file</title>
<updated>2018-03-15T03:04:24Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-03-15T03:00:32Z</published>
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<id>urn:sha1:61026e62bf8659a4ffe4fc1b5cbd404d3e25adeb</id>
<content type='text'>
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.

The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
</content>
</entry>
<entry>
<title>Fix internal Emscripten JS API calls</title>
<updated>2018-01-06T14:53:04Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2018-01-06T14:53:04Z</published>
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<id>urn:sha1:cf5b074a95c806c9a49cec98a4e0708dc8fb426f</id>
<content type='text'>
Emscripten 1.37.24 no longer exports these by default
</content>
</entry>
<entry>
<title>Change HTML5 start-up API</title>
<updated>2017-11-19T14:39:57Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-19T14:30:09Z</published>
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<id>urn:sha1:35adf718cfdb4950177f645b30340d93dc2499bf</id>
<content type='text'>
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
</content>
</entry>
<entry>
<title>Remove asm.js support from HTML5 platform</title>
<updated>2017-11-18T04:52:14Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-11-18T04:50:26Z</published>
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<id>urn:sha1:ddf21ca016c611bf4b88d6e96bae0c65faeb6618</id>
<content type='text'>
Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
</content>
</entry>
<entry>
<title>HTML5 start-up overhaul</title>
<updated>2017-09-11T18:56:29Z</updated>
<author>
<name>Leon Krause</name>
</author>
<published>2017-08-13T11:10:04Z</published>
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<id>urn:sha1:4db801aaeac130a74197ab43e531ce2533414eb9</id>
<content type='text'>
 - Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE =&gt; $GODOT_BASENAME,
   $GODOT_TMEM -&gt; $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
</content>
</entry>
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