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<title>godot.git/methods.py, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/methods.py?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/methods.py?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-07T09:40:17Z</updated>
<entry>
<title>flatDir support [Android]</title>
<updated>2017-10-07T09:40:17Z</updated>
<author>
<name>Ramesh Ravone</name>
</author>
<published>2017-10-07T09:40:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a4cee286e66293dab1a377c83971764fe7d480a2'/>
<id>urn:sha1:a4cee286e66293dab1a377c83971764fe7d480a2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix scons: *** No SConstruct file found</title>
<updated>2017-10-01T16:02:58Z</updated>
<author>
<name>Bartłomiej T. Listwon</name>
</author>
<published>2017-10-01T15:56:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc870468f157d18f537ca3393fd38b1add640a4a'/>
<id>urn:sha1:bc870468f157d18f537ca3393fd38b1add640a4a</id>
<content type='text'>
Add --directory=$(ProjectDir) to build_commandline()</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Generate project files for VS2017</title>
<updated>2017-08-29T14:53:46Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-28T15:17:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cecff2dc74d2b6ae6ce676789299e6e54f1daba1'/>
<id>urn:sha1:cecff2dc74d2b6ae6ce676789299e6e54f1daba1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make build scripts Python3 compatible</title>
<updated>2017-08-27T21:05:39Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-08-26T16:53:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6e1e47e3a92c1b94ef327149068a8a147fc73f5'/>
<id>urn:sha1:b6e1e47e3a92c1b94ef327149068a8a147fc73f5</id>
<content type='text'>
- The Windows, UWP, Android (on Windows) and Linux builds are
  tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added GLTF scene support (still missing animations and .glb extension)</title>
<updated>2017-08-02T18:43:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-02T18:34:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c361485db9cb2c6d9f9fb8906ee283ee220aa00'/>
<id>urn:sha1:5c361485db9cb2c6d9f9fb8906ee283ee220aa00</id>
<content type='text'>
-Fixed bugs regarding tangent generation in SurfaceTool
</content>
</entry>
<entry>
<title>Include Git hash in the engine</title>
<updated>2017-07-11T08:57:52Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-10T08:47:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a9eb5ef58288506256998bcbc9c1fc20d4f50d1'/>
<id>urn:sha1:5a9eb5ef58288506256998bcbc9c1fc20d4f50d1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use custom native-run icons for Android and HTML5</title>
<updated>2017-06-27T19:06:26Z</updated>
<author>
<name>L. Krause</name>
</author>
<published>2017-05-25T18:57:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=92367968e7f1416f33eebfa06c60cacf5c757f65'/>
<id>urn:sha1:92367968e7f1416f33eebfa06c60cacf5c757f65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.extension</title>
<updated>2017-06-25T00:55:01Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-23T15:03:41Z</published>
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<id>urn:sha1:e3998528e021d2722b40bc1bcda809baaa2cce3b</id>
<content type='text'>
</content>
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