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<title>godot.git/makefile, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=mirror</id>
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<updated>2014-12-17T01:31:57Z</updated>
<entry>
<title>New Code Completion</title>
<updated>2014-12-17T01:31:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-17T01:31:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bcf27feb980aec593c7cb771984e46113cfad757'/>
<id>urn:sha1:bcf27feb980aec593c7cb771984e46113cfad757</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
</content>
</entry>
<entry>
<title>Addinf basic makefile to support many C/C++ IDEs out there</title>
<updated>2014-03-06T19:46:15Z</updated>
<author>
<name>Moritz Wundke</name>
</author>
<published>2014-03-06T19:46:15Z</published>
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<id>urn:sha1:76b1d421f6ddbe8856b40dcec8fc468e6dc043d6</id>
<content type='text'>
Make file is configured by default to act identically as a default SCons
build. Baseic actions such as all and clean will be supported by default
by quite all IDE for building and rebuilding. Additionaly you can
configure your targets for release, debug or profile mode.
</content>
</entry>
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