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<title>godot.git/makefile, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/makefile?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/makefile?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-03-06T19:46:15Z</updated>
<entry>
<title>Addinf basic makefile to support many C/C++ IDEs out there</title>
<updated>2014-03-06T19:46:15Z</updated>
<author>
<name>Moritz Wundke</name>
</author>
<published>2014-03-06T19:46:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=76b1d421f6ddbe8856b40dcec8fc468e6dc043d6'/>
<id>urn:sha1:76b1d421f6ddbe8856b40dcec8fc468e6dc043d6</id>
<content type='text'>
Make file is configured by default to act identically as a default SCons
build. Baseic actions such as all and clean will be supported by default
by quite all IDE for building and rebuilding. Additionaly you can
configure your targets for release, debug or profile mode.
</content>
</entry>
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