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<title>godot.git/main, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-10-11T21:37:10Z</updated>
<entry>
<title>Merge pull request #11539 from BastiaanOlij/remove_directory_scan</title>
<updated>2017-10-11T21:37:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T21:37:10Z</published>
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<id>urn:sha1:c30ab882d758fea6578aa6c31a79b3938fba222b</id>
<content type='text'>
Removed directory scan from project load</content>
</entry>
<entry>
<title>Merge pull request #11954 from neikeq/d</title>
<updated>2017-10-11T11:54:34Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-11T11:54:34Z</published>
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<id>urn:sha1:740ef3dc9788d62fc07567149a3768e90af781ce</id>
<content type='text'>
Added 'exposed' field to ClassInfo for registered classes</content>
</entry>
<entry>
<title>Made directory scan optional</title>
<updated>2017-10-10T12:45:54Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-10-10T12:45:54Z</published>
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<id>urn:sha1:e9c606fd296052aed9eee2c79cf9c6dc6d337eaa</id>
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<entry>
<title>Adds 'exposed' field to ClassInfo</title>
<updated>2017-10-09T21:49:17Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-09T21:49:17Z</published>
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<id>urn:sha1:0c2e882210f8848475f7d9547af50a202f53a110</id>
<content type='text'>
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
</content>
</entry>
<entry>
<title>Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.</title>
<updated>2017-10-05T19:41:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T19:41:42Z</published>
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<id>urn:sha1:d938de67fff288bf7f0a92fd51a2e890a1b5f245</id>
<content type='text'>
Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
</content>
</entry>
<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
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</entry>
<entry>
<title>Merge pull request #11568 from endragor/loggers</title>
<updated>2017-10-02T21:51:26Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:51:26Z</published>
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<id>urn:sha1:132ba0ed9799db9ed1449fa2f2fc597d4b91612d</id>
<content type='text'>
Extract logging logic</content>
</entry>
<entry>
<title>Merge pull request #11659 from AndreaCatania/prephysics</title>
<updated>2017-10-02T21:10:36Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:10:36Z</published>
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<id>urn:sha1:5303efb2fabd668bef18b7ac7606426692e5d6bb</id>
<content type='text'>
Renamed fixed_process to physics_process</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<entry>
<title>Fixed typo: 'texure' to 'texture'</title>
<updated>2017-09-28T21:40:01Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-28T21:40:01Z</published>
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