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<title>godot.git/main, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main?h=feature%2Fgio-open</id>
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<updated>2017-10-11T11:54:34Z</updated>
<entry>
<title>Merge pull request #11954 from neikeq/d</title>
<updated>2017-10-11T11:54:34Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-11T11:54:34Z</published>
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<id>urn:sha1:740ef3dc9788d62fc07567149a3768e90af781ce</id>
<content type='text'>
Added 'exposed' field to ClassInfo for registered classes</content>
</entry>
<entry>
<title>Adds 'exposed' field to ClassInfo</title>
<updated>2017-10-09T21:49:17Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-09T21:49:17Z</published>
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<id>urn:sha1:0c2e882210f8848475f7d9547af50a202f53a110</id>
<content type='text'>
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
</content>
</entry>
<entry>
<title>Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor.</title>
<updated>2017-10-05T19:41:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T19:41:42Z</published>
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<id>urn:sha1:d938de67fff288bf7f0a92fd51a2e890a1b5f245</id>
<content type='text'>
Many integrated GPUs can't really get enough performance to play games at hidpi, so this should be enabled manually.
</content>
</entry>
<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
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</entry>
<entry>
<title>Merge pull request #11568 from endragor/loggers</title>
<updated>2017-10-02T21:51:26Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:51:26Z</published>
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<id>urn:sha1:132ba0ed9799db9ed1449fa2f2fc597d4b91612d</id>
<content type='text'>
Extract logging logic</content>
</entry>
<entry>
<title>Merge pull request #11659 from AndreaCatania/prephysics</title>
<updated>2017-10-02T21:10:36Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-02T21:10:36Z</published>
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<id>urn:sha1:5303efb2fabd668bef18b7ac7606426692e5d6bb</id>
<content type='text'>
Renamed fixed_process to physics_process</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
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<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
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</content>
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<entry>
<title>Fixed typo: 'texure' to 'texture'</title>
<updated>2017-09-28T21:40:01Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-28T21:40:01Z</published>
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<id>urn:sha1:392a94686c1b22c0720f708db1feb80f24d1e08e</id>
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<entry>
<title>Extract logging logic</title>
<updated>2017-09-25T09:19:21Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-09-22T05:56:02Z</published>
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<content type='text'>
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
</content>
</entry>
<entry>
<title>Fix typo in fixed-fps help line</title>
<updated>2017-09-24T18:24:41Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-24T18:24:41Z</published>
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