<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/main, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/main?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-23T23:40:24Z</updated>
<entry>
<title>Print FPS setting now only prints the game FPS</title>
<updated>2018-01-23T23:40:24Z</updated>
<author>
<name>Zephilinox</name>
</author>
<published>2018-01-23T23:40:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1c473a47e55247dafe7971fa69f6b2d6155ac33b'/>
<id>urn:sha1:1c473a47e55247dafe7971fa69f6b2d6155ac33b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename Fixed Fps to Physics Fps on Project Settings</title>
<updated>2018-01-22T21:01:31Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-22T21:01:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56d4456bea59cc1ea93fae62d1ddafc958fe304b'/>
<id>urn:sha1:56d4456bea59cc1ea93fae62d1ddafc958fe304b</id>
<content type='text'>
Fixes #15981
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Fix crash when closing the editor</title>
<updated>2018-01-16T21:27:40Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2018-01-14T12:50:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff59c562f745de957e8395fc02af1e5d7377a302'/>
<id>urn:sha1:ff59c562f745de957e8395fc02af1e5d7377a302</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Destroy AudioServer after other non-core types are unregistered</title>
<updated>2018-01-11T10:03:38Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-11T10:01:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=509209894709b3e7c6b10a7d5eae392e06be32bd'/>
<id>urn:sha1:509209894709b3e7c6b10a7d5eae392e06be32bd</id>
<content type='text'>
This is important for some GDNative bindings and probably for Mono. They
may keep references to audio objects which are freed when they are
unregistered. If AudioServer is already deleted at that point, it causes
segfaults.
</content>
</entry>
<entry>
<title>Merge pull request #15297 from poke1024/runner-limit-errs</title>
<updated>2018-01-07T11:38:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-07T11:38:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42ee9541fdebf27bde9b0cab614587fe5fcb0c95'/>
<id>urn:sha1:42ee9541fdebf27bde9b0cab614587fe5fcb0c95</id>
<content type='text'>
Limit number of errors and messages sent by runner</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Change OS::initialize signature to return Error (fix segfault on x11)</title>
<updated>2018-01-04T14:15:55Z</updated>
<author>
<name>Emmanuel Leblond</name>
</author>
<published>2018-01-03T17:26:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e315c94900be47e61152a2958011e14b7e635a3e'/>
<id>urn:sha1:e315c94900be47e61152a2958011e14b7e635a3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Limit number of errors and messages sent by runner</title>
<updated>2018-01-03T16:23:09Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-03T16:04:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7c764220cf944d05c63374f9e9de8828d0144d9'/>
<id>urn:sha1:c7c764220cf944d05c63374f9e9de8828d0144d9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor</title>
<updated>2018-01-03T07:35:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T07:35:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6322b0bbb7fec1e6574f0bb09c99647472ef3a52'/>
<id>urn:sha1:6322b0bbb7fec1e6574f0bb09c99647472ef3a52</id>
<content type='text'>
Custom hardware-accelerated mouse cursor</content>
</entry>
</feed>
