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<title>godot.git/main, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/main?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459</title>
<updated>2017-08-27T10:53:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-21T02:42:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8fb68e038bddbb82653550cd2854fc5c5d6891b'/>
<id>urn:sha1:e8fb68e038bddbb82653550cd2854fc5c5d6891b</id>
<content type='text'>
(cherry picked from commit 533014b88c964044441dc04dce6e757b0776de97)
</content>
</entry>
<entry>
<title>InputDefault: Fix joypad actions when axis quickly changes direction.</title>
<updated>2017-08-13T18:29:47Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-12T18:45:56Z</published>
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<id>urn:sha1:e85be2f5df3a24dfad50e02c16abb4757abb8141</id>
<content type='text'>
The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.

(cherry picked from commit 3bea3256f5def126b2b6d639ed70c4ddc3990344)
</content>
</entry>
<entry>
<title>Merge pull request #10317 from Corruptinator/2.1</title>
<updated>2017-08-13T15:34:06Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-13T15:34:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97c3f66b7cb4c3fab40044df529748d2f34a2073'/>
<id>urn:sha1:97c3f66b7cb4c3fab40044df529748d2f34a2073</id>
<content type='text'>
Fixed OUYA Controller Mapping!</content>
</entry>
<entry>
<title>Fixed OUYA Controller Mapping!</title>
<updated>2017-08-13T09:34:22Z</updated>
<author>
<name>Corruptinator</name>
</author>
<published>2017-08-13T09:34:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aef0554386b5aa5cda181c5a35801b2022d112b1'/>
<id>urn:sha1:aef0554386b5aa5cda181c5a35801b2022d112b1</id>
<content type='text'>
The input_default.cpp now has the corrected OUYA Game Controller Mapping
which allows the game console to respond to the controller!
</content>
</entry>
<entry>
<title>[2.1] Add expand stretch/ascpect - no more black bars</title>
<updated>2017-08-09T09:30:06Z</updated>
<author>
<name>Yakov Borevich</name>
</author>
<published>2017-08-09T07:53:38Z</published>
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<id>urn:sha1:3401ca680303686057c3b77d4ca2bc9f64096a5b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove "debug/remote_port" project setting (moved to editor)</title>
<updated>2017-07-22T12:36:43Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-07-22T12:22:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c3055b24d1970a642771aeaae2e1a74a6d09b406'/>
<id>urn:sha1:c3055b24d1970a642771aeaae2e1a74a6d09b406</id>
<content type='text'>
Also updated default port from 6007 (X11) to 6096 (unspec)
</content>
</entry>
<entry>
<title>OUYA Game Controller GUID for input_default.cpp</title>
<updated>2017-07-11T12:15:51Z</updated>
<author>
<name>Corruptinator</name>
</author>
<published>2017-07-11T12:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eede8986487dbf702a87d308ae28e82e07c4e04c'/>
<id>urn:sha1:eede8986487dbf702a87d308ae28e82e07c4e04c</id>
<content type='text'>
Updated input_default.cpp to include the button mapping and GUID of the
OUYA Game Controller. This allows the controller itself to work on
Android devices, including the OUYA and hopefully this fixes issue #9390
for the 2.1.4
</content>
</entry>
<entry>
<title>Fix possible crash in joy_axis (fixes #4944).</title>
<updated>2017-06-25T12:20:47Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-06-22T14:52:11Z</published>
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<id>urn:sha1:bcb8cc2faaacc5930c578883661ed43bca45b8c4</id>
<content type='text'>
(cherry picked from commit 2419a4e4ffd494c3f22d9736a1fd4d67e016b474)
</content>
</entry>
<entry>
<title>Implement missing WinRT functions</title>
<updated>2017-06-07T14:36:00Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-09-03T22:25:43Z</published>
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<id>urn:sha1:48a06f730fc5225e57b20a4c1b8ff49bd6e1aaa7</id>
<content type='text'>
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
  be used by Windows and WinRT.
</content>
</entry>
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