<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/main, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/main?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Move core engine tests to main</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T13:08:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff490e42da1afcdedd5e8b9ba8607e6cef6413cb'/>
<id>urn:sha1:ff490e42da1afcdedd5e8b9ba8607e6cef6413cb</id>
<content type='text'>
(cherry picked from commits 790f629e5e1cccf721948b1153bb0dee139ac1a5
and 8b7a86ec7b7bc4bb115f45545aa062cba47022bc)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title> Fix typos and missing newlines in --help</title>
<updated>2016-11-15T07:28:58Z</updated>
<author>
<name>Tim Roes</name>
</author>
<published>2016-11-03T15:27:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7ec7688051dd3995ce42dbc851b302eaf52ffb6'/>
<id>urn:sha1:d7ec7688051dd3995ce42dbc851b302eaf52ffb6</id>
<content type='text'>
(cherry picked from commit c34aa331ec2dc9d77ce5f7032af750a0693527a2)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Allow whitespace in Gamepad mappings.</title>
<updated>2016-10-17T18:50:43Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-10-15T15:55:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=64b083b4968b644642d26c229d810dd18dae3214'/>
<id>urn:sha1:64b083b4968b644642d26c229d810dd18dae3214</id>
<content type='text'>
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:

"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"

(cherry picked from commit fa502b7ccc1859b7d75dac841036eda6bff5210d)
</content>
</entry>
<entry>
<title>Improve debug focus behavior</title>
<updated>2016-10-09T15:29:59Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-09-14T02:02:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12d4d6566892a377e5e6ddd171ecf69a2ccf129d'/>
<id>urn:sha1:12d4d6566892a377e5e6ddd171ecf69a2ccf129d</id>
<content type='text'>
Fix focusing debugged game on Windows
Add re-focusing editor on continue

(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
</content>
</entry>
<entry>
<title>PCKPacker: moved from tools into core, fixes #4129</title>
<updated>2016-10-09T15:28:11Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-10-01T20:04:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f315d352ec36356aaf9700fe4bdf68f78541af14'/>
<id>urn:sha1:f315d352ec36356aaf9700fe4bdf68f78541af14</id>
<content type='text'>
(cherry picked from commit b1fba2e013e0dc53dec7406e5db4fbc65ad17a94)
</content>
</entry>
<entry>
<title>Add function to get readable names for joystick events</title>
<updated>2016-10-09T15:19:57Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-09-20T20:12:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33223e7a8af35c0e5bfe5854f5a5cdbfb4825bbb'/>
<id>urn:sha1:33223e7a8af35c0e5bfe5854f5a5cdbfb4825bbb</id>
<content type='text'>
Closes #6476

(cherry picked from commit e0fcd9331a7ce0e3afd7240a65ecf3e8c59ef9a3)
</content>
</entry>
<entry>
<title>Fix input action pressed state not changing for quick joystick movements.</title>
<updated>2016-10-09T15:16:19Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-09-15T17:30:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e788ffff65ca65b6fd8dd84b3822d74e330d68c7'/>
<id>urn:sha1:e788ffff65ca65b6fd8dd84b3822d74e330d68c7</id>
<content type='text'>
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.

(cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd)
</content>
</entry>
</feed>
