<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/main, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/main?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-08-08T16:14:51Z</updated>
<entry>
<title>Fix steam controller gamepad mapping</title>
<updated>2016-08-08T16:14:51Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-08-05T13:47:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f18c5cb4695c82ec51105906d4e3759679c1d04'/>
<id>urn:sha1:5f18c5cb4695c82ec51105906d4e3759679c1d04</id>
<content type='text'>
The left stick click was missing

(cherry picked from commit e52567bd2988e901c7c757a5f3a2d98309eaa902)
</content>
</entry>
<entry>
<title>Add gamepad mapping for the steam controller userspace driver.</title>
<updated>2016-07-26T09:54:59Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-07-26T09:54:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ccf6b3151d1445f3e1bc351056a64b8f0094bc63'/>
<id>urn:sha1:ccf6b3151d1445f3e1bc351056a64b8f0094bc63</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added gyroscope support to Godot and Android</title>
<updated>2016-07-15T17:43:32Z</updated>
<author>
<name>Jamil Halabi</name>
</author>
<published>2016-07-15T07:31:34Z</published>
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<id>urn:sha1:370ae3512deda40b2659a1192f302298e269305f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5634 from vnen/assetlib-map-crash</title>
<updated>2016-07-10T22:17:54Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-10T22:17:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9397458cc0a37f4899a0dba5352a6e045ed123d8'/>
<id>urn:sha1:9397458cc0a37f4899a0dba5352a6e045ed123d8</id>
<content type='text'>
Fix crash on asset lib install</content>
</entry>
<entry>
<title>Fix crash on asset lib install</title>
<updated>2016-07-10T20:19:29Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-10T20:19:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1a1b62748a01928401a344b8c538b59f75706ece'/>
<id>urn:sha1:1a1b62748a01928401a344b8c538b59f75706ece</id>
<content type='text'>
This is not the perfect solution, but fixes the crash and avoid a
dependency on EditorNode.
</content>
</entry>
<entry>
<title>Merge pull request #5559 from Hinsbart/connected_joysticks</title>
<updated>2016-07-10T17:00:27Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-07-10T17:00:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bba89aef3b01d96a0a14e93d9f78b068d3f3f8ca'/>
<id>urn:sha1:bba89aef3b01d96a0a14e93d9f78b068d3f3f8ca</id>
<content type='text'>
Input: add get_connected_joysticks() method.</content>
</entry>
<entry>
<title>Merge pull request #5533 from Hinsbart/cursor_atex</title>
<updated>2016-07-10T15:41:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T15:41:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e6e0ed0e5b8f41b20c087f3acb3a5ebb0836e60'/>
<id>urn:sha1:0e6e0ed0e5b8f41b20c087f3acb3a5ebb0836e60</id>
<content type='text'>
Can use AtlasTextures as custom mouse cursor.</content>
</entry>
<entry>
<title>removed target_fps option, moved it to debug (it makes no sense for games). Added a frame_delay option for games that don't want to use the CPU fully.</title>
<updated>2016-07-09T15:34:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-09T15:34:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=920310e72af9f9e36c007fdfe19ae03ce3f0c670'/>
<id>urn:sha1:920310e72af9f9e36c007fdfe19ae03ce3f0c670</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Regenerate hardcoded Godot icon to match current one</title>
<updated>2016-07-09T14:05:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-09T14:04:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd01286137366a53ee7ca41f1fbe1368d319d4d2'/>
<id>urn:sha1:dd01286137366a53ee7ca41f1fbe1368d319d4d2</id>
<content type='text'>
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export
of the SVG icon. Also improved the formatting of the splash array to avoid
having 65k char-long lines.
</content>
</entry>
<entry>
<title>Removed unused variables (first pass)</title>
<updated>2016-07-07T21:15:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-03T21:19:22Z</published>
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<id>urn:sha1:b6ac91c0e6416eda0dec226c5dbe5716f293e4f6</id>
<content type='text'>
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
</content>
</entry>
</feed>
