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<title>godot.git/main, branch 2.0.4.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main?h=2.0.4.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/main?h=2.0.4.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-10T08:30:05Z</updated>
<entry>
<title>Revert "update EditorDirDialog on external change, closes #4629"</title>
<updated>2016-07-10T08:30:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-10T08:15:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5184b215a9aff0e4eb52d75e6fa5c5d9a2086859'/>
<id>urn:sha1:5184b215a9aff0e4eb52d75e6fa5c5d9a2086859</id>
<content type='text'>
This reverts commit 257d3706777bed2f07003f53435144f48707d020.
Fixes #5620.
</content>
</entry>
<entry>
<title>update EditorDirDialog on external change, closes #4629</title>
<updated>2016-06-24T23:41:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T19:03:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=257d3706777bed2f07003f53435144f48707d020'/>
<id>urn:sha1:257d3706777bed2f07003f53435144f48707d020</id>
<content type='text'>
(cherry picked from commit 5e7f1fc79b03f0c1eb9877ff82f24b921d2c43ea)
</content>
</entry>
<entry>
<title>Update gamepad mappings.</title>
<updated>2016-06-24T23:41:56Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-06-14T00:30:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c2e09a21ac5be1b434852e242499c57efa45f5c3'/>
<id>urn:sha1:c2e09a21ac5be1b434852e242499c57efa45f5c3</id>
<content type='text'>
Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB

(cherry picked from commit 3d0b39045793fc652633732923028a9d53d473e9)
</content>
</entry>
<entry>
<title>Make Input Actions config  not affect the editor</title>
<updated>2016-06-24T22:05:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-05T04:19:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d5bed26e4271259521aef8f42157ff2f989d36bd'/>
<id>urn:sha1:d5bed26e4271259521aef8f42157ff2f989d36bd</id>
<content type='text'>
(cherry picked from commit 64fd75d91a65d6fe05cf6c3578f53f85b4c92c27)
</content>
</entry>
<entry>
<title>Change low processor usage mode to cap to 60 FPS rather than 40 FPS</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Calinou</name>
</author>
<published>2016-05-22T21:51:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b03b9e989dd989f30b23f83b17bd0d1f125b8c0'/>
<id>urn:sha1:9b03b9e989dd989f30b23f83b17bd0d1f125b8c0</id>
<content type='text'>
This results in smoother operation in the editor, without needing to
resort to the "Update Always" method which uses more resources than
needed.

(cherry picked from commit cc5a020afe3e02a421b3fcfdfac3b6ea9cf6699d)
</content>
</entry>
<entry>
<title>Fix ds3 gamepad mapping</title>
<updated>2016-05-06T09:12:44Z</updated>
<author>
<name>Hinsbart</name>
</author>
<published>2016-05-03T22:21:32Z</published>
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<id>urn:sha1:913818a246257f4a568147e58ee90cb232ff9388</id>
<content type='text'>
(cherry picked from commit d6cd5108e3b448a71cdd4150693c9b0d3610f7e1)
</content>
</entry>
<entry>
<title>Always set default clear color</title>
<updated>2016-04-27T06:49:56Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-07T23:30:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e654184888672d63df28b1760b3d55461e58607d'/>
<id>urn:sha1:e654184888672d63df28b1760b3d55461e58607d</id>
<content type='text'>
(cherry picked from commit 0ee8b74101a4273fa333b8988a3a9d69757c7eae)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>use joystick name from mapping-db if available</title>
<updated>2016-03-01T07:16:27Z</updated>
<author>
<name>hinsbart</name>
</author>
<published>2016-02-29T15:48:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=82d06b00277ce4ed2a6bc913fd44eb8fddb785f4'/>
<id>urn:sha1:82d06b00277ce4ed2a6bc913fd44eb8fddb785f4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OUYA gamepad mappings fix</title>
<updated>2016-02-27T14:28:34Z</updated>
<author>
<name>Krzysztof Jankowski</name>
</author>
<published>2016-02-25T16:24:57Z</published>
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<id>urn:sha1:ee5c250b632c9067c6be6d121b50d62e83e0d3b0</id>
<content type='text'>
Fix gamepad mappings for OUYA revision 4</content>
</entry>
</feed>
