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<title>godot.git/main, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main?h=2.0.3-stable</id>
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<updated>2016-05-06T09:12:44Z</updated>
<entry>
<title>Fix ds3 gamepad mapping</title>
<updated>2016-05-06T09:12:44Z</updated>
<author>
<name>Hinsbart</name>
</author>
<published>2016-05-03T22:21:32Z</published>
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(cherry picked from commit d6cd5108e3b448a71cdd4150693c9b0d3610f7e1)
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<entry>
<title>Always set default clear color</title>
<updated>2016-04-27T06:49:56Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-04-07T23:30:00Z</published>
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(cherry picked from commit 0ee8b74101a4273fa333b8988a3a9d69757c7eae)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>use joystick name from mapping-db if available</title>
<updated>2016-03-01T07:16:27Z</updated>
<author>
<name>hinsbart</name>
</author>
<published>2016-02-29T15:48:19Z</published>
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<entry>
<title>OUYA gamepad mappings fix</title>
<updated>2016-02-27T14:28:34Z</updated>
<author>
<name>Krzysztof Jankowski</name>
</author>
<published>2016-02-25T16:24:57Z</published>
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<id>urn:sha1:ee5c250b632c9067c6be6d121b50d62e83e0d3b0</id>
<content type='text'>
Fix gamepad mappings for OUYA revision 4</content>
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<entry>
<title>adds -pm and -project_manager command line options to start project manager</title>
<updated>2016-02-27T14:27:33Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-25T06:02:09Z</published>
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<id>urn:sha1:45a0bbe56e64ad14f18c037bf7130f3d383ec6d6</id>
<content type='text'>
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
</content>
</entry>
<entry>
<title>added more Android gamepad mappings</title>
<updated>2016-02-27T14:26:59Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2016-02-24T05:40:27Z</published>
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<content type='text'>
</content>
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<entry>
<title>added a couple more Linux mappings, tweaked Ouya Linux mapping</title>
<updated>2016-02-27T14:25:51Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2016-02-23T16:37:32Z</published>
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<content type='text'>
</content>
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<entry>
<title>fix is_joy_mapped return value</title>
<updated>2016-02-16T22:23:06Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-16T22:23:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9134ec942e8bbb05aa276124387abf20cb50e9a6'/>
<id>urn:sha1:9134ec942e8bbb05aa276124387abf20cb50e9a6</id>
<content type='text'>
</content>
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<entry>
<title>fix joystick axis handling for Input.is_action_pressed()</title>
<updated>2016-02-15T21:26:20Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-15T21:26:20Z</published>
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