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<title>godot.git/main, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/main?h=1.1-rc2'/>
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<updated>2015-04-27T03:19:07Z</updated>
<entry>
<title>-disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482</title>
<updated>2015-04-27T03:19:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T03:19:07Z</published>
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<content type='text'>
</content>
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<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<entry>
<title>Fix clipping when used in viewport or inside another viewport, fixes #1661</title>
<updated>2015-04-15T01:05:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-15T01:05:14Z</published>
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</content>
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<entry>
<title>-Changed bootsplash option to use a file, fixes #1539</title>
<updated>2015-04-12T20:55:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-12T20:55:01Z</published>
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<id>urn:sha1:3e20391bf607dc7c452b056854aed4a8c99ba0f6</id>
<content type='text'>
-Added OS.get_splash_tick_msec() to query when splash appeared
</content>
</entry>
<entry>
<title>Implemented PulseAudio backend and fixed audio driver selection on X11</title>
<updated>2014-12-19T12:44:34Z</updated>
<author>
<name>Alexander Stillich</name>
</author>
<published>2014-12-19T12:44:34Z</published>
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</content>
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<entry>
<title>-Ability to ask for documents/pictures/etc system dirs.</title>
<updated>2014-12-02T17:02:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T17:02:41Z</published>
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<id>urn:sha1:e361e8539c889d3ca66e77ebb5d0ceb61d17f49d</id>
<content type='text'>
-Fixes to animationplayer
-fixes to collada importer
</content>
</entry>
<entry>
<title>UDP Fixes</title>
<updated>2014-11-13T03:53:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-13T03:53:12Z</published>
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<id>urn:sha1:abbea4d945bbb1114570c3b6c7f649e01ca8ebb8</id>
<content type='text'>
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
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<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Build System Changes</title>
<updated>2014-10-07T04:31:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-07T04:31:49Z</published>
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<id>urn:sha1:0fa94a96904a8ff44d1a26fd6b783c2d6a533540</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
</content>
</entry>
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