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<title>godot.git/main/main.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-04-02T20:03:48Z</updated>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
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<entry>
<title>adds -pm and -project_manager command line options to start project manager</title>
<updated>2016-02-27T14:27:33Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-02-25T06:02:09Z</published>
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<id>urn:sha1:45a0bbe56e64ad14f18c037bf7130f3d383ec6d6</id>
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
</content>
</entry>
<entry>
<title>Merge pull request #3493 from Hinsbart/wm_class</title>
<updated>2016-02-03T10:30:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-03T10:30:22Z</published>
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<id>urn:sha1:c0aade4ba43eb2dc5a0f27d9e265e0011f187e09</id>
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x11: use different strings for WM_CLASS depending on context</content>
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<entry>
<title>do not fail on invalid audio driver, fixes #3466</title>
<updated>2016-01-31T21:47:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-31T21:47:13Z</published>
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<entry>
<title>x11: use different strings for WM_CLASS depending on context</title>
<updated>2016-01-27T20:53:37Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-27T20:53:37Z</published>
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<id>urn:sha1:11e4c128aca9f2d687d06fe07e97c8636a27b17a</id>
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<entry>
<title>Add ability to set "keep screen on" for android</title>
<updated>2016-01-16T11:57:34Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2015-11-27T14:40:04Z</published>
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<id>urn:sha1:fb2bf78591672362adbb62ea15e7be4ac34a7dee</id>
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<entry>
<title>Fix wrong type check for autoload</title>
<updated>2016-01-13T19:42:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-13T19:42:39Z</published>
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<content type='text'>
Regression from c633a29. Fixes #3342
</content>
</entry>
<entry>
<title>improve reporting of error in wrong inheritance for autoload script</title>
<updated>2016-01-13T12:42:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T12:42:03Z</published>
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<id>urn:sha1:c633a29a391c8797ace9ebb838390b318e8c91a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>attempt another fix</title>
<updated>2016-01-13T12:10:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T12:10:20Z</published>
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<id>urn:sha1:96317566c254223ab8a2055ee4e5bf22690e0072</id>
<content type='text'>
</content>
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<entry>
<title>Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156</title>
<updated>2016-01-13T11:27:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-13T11:27:14Z</published>
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