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<title>godot.git/main/input_default.h, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/main/input_default.h?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/main/input_default.h?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Add function to get readable names for joystick events</title>
<updated>2016-10-09T15:19:57Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-09-20T20:12:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=33223e7a8af35c0e5bfe5854f5a5cdbfb4825bbb'/>
<id>urn:sha1:33223e7a8af35c0e5bfe5854f5a5cdbfb4825bbb</id>
<content type='text'>
Closes #6476

(cherry picked from commit e0fcd9331a7ce0e3afd7240a65ecf3e8c59ef9a3)
</content>
</entry>
<entry>
<title>Added gyroscope support to Godot and Android</title>
<updated>2016-07-15T17:43:32Z</updated>
<author>
<name>Jamil Halabi</name>
</author>
<published>2016-07-15T07:31:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=370ae3512deda40b2659a1192f302298e269305f'/>
<id>urn:sha1:370ae3512deda40b2659a1192f302298e269305f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Input: add get_connected_joysticks() method.</title>
<updated>2016-07-05T12:08:02Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-07-05T12:07:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45cfd199a46a6fdffb48cd367c69a336eb79590b'/>
<id>urn:sha1:45cfd199a46a6fdffb48cd367c69a336eb79590b</id>
<content type='text'>
fixes #5465
</content>
</entry>
<entry>
<title>Set default duration parameter of joystick vibration to 0.</title>
<updated>2016-06-21T15:06:41Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-06-21T15:06:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d09183c44e6db0ca1896f50f8727e55716dd85c'/>
<id>urn:sha1:6d09183c44e6db0ca1896f50f8727e55716dd85c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
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<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>Add joystick vibration support on Linux (#5043)</title>
<updated>2016-06-15T05:25:35Z</updated>
<author>
<name>Wilhem Barbier</name>
</author>
<published>2016-06-15T05:25:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f665200df7bd6d1660f6dd8255ad66f5c675770d'/>
<id>urn:sha1:f665200df7bd6d1660f6dd8255ad66f5c675770d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add magnetometer sensor support for Android</title>
<updated>2016-05-27T17:36:55Z</updated>
<author>
<name>fluffrabbit</name>
</author>
<published>2016-05-27T17:29:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4877b714b3f8b0f0af2bce7a32691fc2202c8acc'/>
<id>urn:sha1:4877b714b3f8b0f0af2bce7a32691fc2202c8acc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use joystick name from mapping-db if available</title>
<updated>2016-02-29T15:48:19Z</updated>
<author>
<name>hinsbart</name>
</author>
<published>2016-02-29T15:48:19Z</published>
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<id>urn:sha1:0022af96476e55a2d4d26f7f54e22eb4a3f42ded</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use fallback mapping from list</title>
<updated>2016-01-27T11:18:34Z</updated>
<author>
<name>Hondres</name>
</author>
<published>2016-01-27T11:18:34Z</published>
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<id>urn:sha1:e7b6e3f20baa42663b0b6c1009d3cde97d7aa393</id>
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