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<title>godot.git/main/input_default.h, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-03-01T07:16:27Z</updated>
<entry>
<title>use joystick name from mapping-db if available</title>
<updated>2016-03-01T07:16:27Z</updated>
<author>
<name>hinsbart</name>
</author>
<published>2016-02-29T15:48:19Z</published>
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<entry>
<title>use fallback mapping from list</title>
<updated>2016-01-27T11:18:34Z</updated>
<author>
<name>Hondres</name>
</author>
<published>2016-01-27T11:18:34Z</published>
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<entry>
<title>can use fallback mapping on all platforms</title>
<updated>2016-01-24T17:01:37Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-24T17:01:37Z</published>
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<entry>
<title>support gamepad remapping on android</title>
<updated>2016-01-24T04:29:09Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-24T04:11:59Z</published>
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<entry>
<title>add mappings and increase max number of buttons</title>
<updated>2016-01-22T21:56:05Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-22T21:56:05Z</published>
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<entry>
<title>Add some joystick functions to input. Enables manipulation of mappings at runtime</title>
<updated>2016-01-07T23:40:41Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-07T23:40:41Z</published>
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<entry>
<title>Use tabs instead of spaces for new gamepad code</title>
<updated>2015-12-18T18:15:32Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-18T18:15:32Z</published>
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<entry>
<title>Better gamepad support</title>
<updated>2015-12-18T05:12:53Z</updated>
<author>
<name>hondres</name>
</author>
<published>2015-12-18T05:12:53Z</published>
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<entry>
<title>Added ability to set custom mouse cursors. Not hardware accelerated yet.</title>
<updated>2015-09-24T21:06:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-09-24T21:06:15Z</published>
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