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<title>godot.git/main/input_default.cpp, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2016-02-16T22:23:06Z</updated>
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<title>fix is_joy_mapped return value</title>
<updated>2016-02-16T22:23:06Z</updated>
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<published>2016-02-16T22:23:06Z</published>
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<title>fix joystick axis handling for Input.is_action_pressed()</title>
<updated>2016-02-15T21:26:20Z</updated>
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<name>hondres</name>
</author>
<published>2016-02-15T21:26:20Z</published>
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<entry>
<title>x11: analog triggers for ps4 gamepad</title>
<updated>2016-02-13T23:03:53Z</updated>
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<name>hondres</name>
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<published>2016-02-13T23:03:53Z</published>
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<entry>
<title>Merge pull request #3428 from Hinsbart/android-gamepad</title>
<updated>2016-02-08T23:09:02Z</updated>
<author>
<name>punto-</name>
</author>
<published>2016-02-08T23:09:02Z</published>
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support gamepad remapping on android</content>
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<entry>
<title>added more gamepad mappings</title>
<updated>2016-02-01T17:24:19Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2016-02-01T15:23:25Z</published>
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<entry>
<title>use fallback mapping from list</title>
<updated>2016-01-27T11:18:34Z</updated>
<author>
<name>Hondres</name>
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<published>2016-01-27T11:18:34Z</published>
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<title>clear joystick state on disconnection</title>
<updated>2016-01-26T03:40:04Z</updated>
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<name>hondres</name>
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<published>2016-01-26T03:40:04Z</published>
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<title>can use fallback mapping on all platforms</title>
<updated>2016-01-24T17:01:37Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-24T17:01:37Z</published>
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</content>
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<entry>
<title>support gamepad remapping on android</title>
<updated>2016-01-24T04:29:09Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-24T04:11:59Z</published>
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</content>
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<entry>
<title>add mappings and increase max number of buttons</title>
<updated>2016-01-22T21:56:05Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-01-22T21:56:05Z</published>
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