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<title>godot.git/editor, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-30T15:28:25Z</updated>
<entry>
<title>Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport</title>
<updated>2017-09-30T15:28:25Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-30T15:28:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f058fa660d8ac05c264e4d2392c7ebd0354428f8'/>
<id>urn:sha1:f058fa660d8ac05c264e4d2392c7ebd0354428f8</id>
<content type='text'>
Rename Patch9Rect into NinePatchRect on "Drag &amp; Drop Asset to 2D Viewport" Feature</content>
</entry>
<entry>
<title>Fixes node2D not lockable/groupable</title>
<updated>2017-09-30T13:30:51Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-30T13:30:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9e1bff93f86b30074ce178a1a7ef2cffe3b14a5'/>
<id>urn:sha1:c9e1bff93f86b30074ce178a1a7ef2cffe3b14a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag &amp; drop asset to 2D viewport" feature.</title>
<updated>2017-09-30T13:18:58Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-30T12:44:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d'/>
<id>urn:sha1:1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11668 from scayze/open_empty_script_fix</title>
<updated>2017-09-30T10:52:36Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-30T10:52:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=854afba672811ce9329e5b9d2cf78aa52c07745b'/>
<id>urn:sha1:854afba672811ce9329e5b9d2cf78aa52c07745b</id>
<content type='text'>
fixed not beeing able to open empty scripts</content>
</entry>
<entry>
<title>Merge pull request #11704 from Hinsbart/move_interface_properties</title>
<updated>2017-09-30T10:38:59Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-30T10:38:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e6dfce6b526fb3a48ceb450f9fe476ad94d7186a'/>
<id>urn:sha1:e6dfce6b526fb3a48ceb450f9fe476ad94d7186a</id>
<content type='text'>
EditorSettings: Move interface/ properties to interface/editor</content>
</entry>
<entry>
<title>Restored ability to import OBJ files as meshes directly. Finally closes #9445.</title>
<updated>2017-09-29T23:38:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T23:38:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f494470005675a03584308d850307bf3c1fd568e'/>
<id>urn:sha1:f494470005675a03584308d850307bf3c1fd568e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>EditorSettings: Move interface/ properties to interface/editor</title>
<updated>2017-09-29T16:52:56Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-09-29T16:52:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=20eb17a685bb426b2de4a1e791d90241e1a5b5e6'/>
<id>urn:sha1:20eb17a685bb426b2de4a1e791d90241e1a5b5e6</id>
<content type='text'>
Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
</content>
</entry>
<entry>
<title>fix not beeing able to open empty scripts</title>
<updated>2017-09-28T21:58:45Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-09-28T21:58:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=296941f7459d2ed17523ce99806f2816d2dcc76c'/>
<id>urn:sha1:296941f7459d2ed17523ce99806f2816d2dcc76c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed help bg</title>
<updated>2017-09-28T21:21:44Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-28T21:21:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=541b0d0238c8c8fa52b13a31ce9106285a18a871'/>
<id>urn:sha1:541b0d0238c8c8fa52b13a31ce9106285a18a871</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11617 from groud/fix_bad_display</title>
<updated>2017-09-27T20:15:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-27T20:15:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da144fed4c49133a93b3b83cfc665352c0af351a'/>
<id>urn:sha1:da144fed4c49133a93b3b83cfc665352c0af351a</id>
<content type='text'>
Fixes bad display</content>
</entry>
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