<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-03T09:58:19Z</updated>
<entry>
<title>i18n: Sync translation templates with current source</title>
<updated>2018-03-03T09:58:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-03T09:58:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=65d214d3dafef696d99f6c23c7b941bbde1c1802'/>
<id>urn:sha1:65d214d3dafef696d99f6c23c7b941bbde1c1802</id>
<content type='text'>
</content>
</entry>
<entry>
<title>i18n: Sync translations with Weblate</title>
<updated>2018-03-03T09:56:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-03T09:56:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9ee98e999bcc7d5bd2d1ead8431f53b18ef908be'/>
<id>urn:sha1:9ee98e999bcc7d5bd2d1ead8431f53b18ef908be</id>
<content type='text'>
(cherry picked from commit 7c7d3efb5b1fcda85adee3e5bff4b0ca69872dbf)
</content>
</entry>
<entry>
<title>Revert "Make KEY_ESCAPE close all output/debugger docks on bottom"</title>
<updated>2018-03-01T22:06:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-03-01T22:06:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=53693e393d763a264f0577590c67cd5e6c5a3115'/>
<id>urn:sha1:53693e393d763a264f0577590c67cd5e6c5a3115</id>
<content type='text'>
This reverts commit c04d8684765b2adc2fe2af56741ff8a2b8953f75.

This caused a regression when trying to close the typing suggestion.
Reverting this for now until a better implementation for this behavior
gets made.
</content>
</entry>
<entry>
<title>Godot now allows built-in irrespective of the filepath.</title>
<updated>2018-03-01T20:38:15Z</updated>
<author>
<name>Anish</name>
</author>
<published>2018-02-21T09:11:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f7e036c4fd6eaa49839a70932a3445412ff7304'/>
<id>urn:sha1:3f7e036c4fd6eaa49839a70932a3445412ff7304</id>
<content type='text'>
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.

Fixes #16425

(cherry picked from commit 1fdb8251d2d68634d8ba7ad4e9569742847df1df)
</content>
</entry>
<entry>
<title>AnimationEditor: fix time indicator offset</title>
<updated>2018-03-01T20:18:58Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-22T13:51:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0aab4294539f2c5356d97ac2f0a6caee121a7f87'/>
<id>urn:sha1:0aab4294539f2c5356d97ac2f0a6caee121a7f87</id>
<content type='text'>
(cherry picked from commit acf54f8bdc03df59433eb17a55c39391fcd0da53)
</content>
</entry>
<entry>
<title>Fix various valgrind reported uninitialized variable uses</title>
<updated>2018-03-01T20:06:31Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-28T20:55:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=675899a521422a97835660b5a7b09dad851884d0'/>
<id>urn:sha1:675899a521422a97835660b5a7b09dad851884d0</id>
<content type='text'>
(cherry picked from commit d702d7b335c0c9305e75131770c0ea739b70d813)
</content>
</entry>
<entry>
<title>only show information we have in stacktrace</title>
<updated>2018-02-26T22:55:27Z</updated>
<author>
<name>Paul Joannon</name>
</author>
<published>2018-02-24T15:59:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=039fc750d5f7cdfe92eb639400ecf488931f1d72'/>
<id>urn:sha1:039fc750d5f7cdfe92eb639400ecf488931f1d72</id>
<content type='text'>
do not show line number and/or file if not defined

(cherry picked from commit 3ee4ce51a9d564584b7878c125085e57faa32f98)
</content>
</entry>
<entry>
<title>Fix version.txt validation logic for export templates .tpz</title>
<updated>2018-02-25T14:29:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-25T14:24:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=be771e71652f14b5bb3fd1c6c62a39a4ccd85417'/>
<id>urn:sha1:be771e71652f14b5bb3fd1c6c62a39a4ccd85417</id>
<content type='text'>
It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them

The validation it did was not really useful anyway, so we just use the raw
string.

(cherry picked from commit eec9261a75699723f6e4b722910e5bb762b736db)
</content>
</entry>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d79a7a27735fde30a843bbd931a663ffaa5884c9'/>
<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>i18n: Sync translation templates with current source</title>
<updated>2018-02-22T17:47:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-22T17:47:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e24619959af256c9e51304c396bccfa99e1b4c'/>
<id>urn:sha1:07e24619959af256c9e51304c396bccfa99e1b4c</id>
<content type='text'>
</content>
</entry>
</feed>
