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<title>godot.git/editor, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Buildsystem: Reduce verbosity of font and translation generation</title>
<updated>2017-08-27T11:46:16Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T11:45:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9521ef9968c638686168992e31972a19429f398'/>
<id>urn:sha1:a9521ef9968c638686168992e31972a19429f398</id>
<content type='text'>
(cherry picked from commit 21e53c42672e46c74bce6246fde16f4200c48163)
</content>
</entry>
<entry>
<title>simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459</title>
<updated>2017-08-27T10:53:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-21T02:42:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8fb68e038bddbb82653550cd2854fc5c5d6891b'/>
<id>urn:sha1:e8fb68e038bddbb82653550cd2854fc5c5d6891b</id>
<content type='text'>
(cherry picked from commit 533014b88c964044441dc04dce6e757b0776de97)
</content>
</entry>
<entry>
<title>Rename "Default" window placement mode to "Top Left"</title>
<updated>2017-08-27T10:47:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-20T12:16:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=215ce6ab2b95c44cdbfe6881c9872df2cb694a25'/>
<id>urn:sha1:215ce6ab2b95c44cdbfe6881c9872df2cb694a25</id>
<content type='text'>
It is no longer the default value ;)

(cherry picked from commit 686294e4f2e19598c350008e2268a1e103d6281a)
</content>
</entry>
<entry>
<title>SceneTreeEditor: Fix node_selected signal emission.</title>
<updated>2017-08-27T10:46:01Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-19T22:13:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ed6ddd49f1fc780b8f831233856d9c300240259'/>
<id>urn:sha1:8ed6ddd49f1fc780b8f831233856d9c300240259</id>
<content type='text'>
Fixes #10131

(cherry picked from commit a80371ce0a2e0f5d64e3fa9b6bbf8dba75724164)
</content>
</entry>
<entry>
<title>Fixes crash related to animatio editor, closes #8687</title>
<updated>2017-08-27T10:26:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-15T22:05:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f6575f8d9a89241affb0bdc995189f4a29072f4e'/>
<id>urn:sha1:f6575f8d9a89241affb0bdc995189f4a29072f4e</id>
<content type='text'>
(cherry picked from commit cf2fdcb63e9b7be6b2aab2e9e0989cbd9aca704b)
</content>
</entry>
<entry>
<title>spatial selection if subscene geometry is far from origin</title>
<updated>2017-08-27T10:23:09Z</updated>
<author>
<name>Jakub Grzesik</name>
</author>
<published>2017-08-14T07:53:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da15a1b50dbec2726a4a942772eb989c21958279'/>
<id>urn:sha1:da15a1b50dbec2726a4a942772eb989c21958279</id>
<content type='text'>
(cherry picked from commit 78e72c8e79a2b7d373190fc6bbe5d8c8c037c6df)
</content>
</entry>
<entry>
<title>more efficient atlas packing algorithm</title>
<updated>2017-08-25T06:57:55Z</updated>
<author>
<name>Vasiliy Makarov</name>
</author>
<published>2017-08-24T10:17:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bbf66945e7cebfbd3141e8ef3d4fe1e712b1f241'/>
<id>urn:sha1:bbf66945e7cebfbd3141e8ef3d4fe1e712b1f241</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Correct hash behavior for floating point numbers</title>
<updated>2017-08-20T21:44:28Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-15T13:41:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=364f2e8082b01010628294d7ab7418687874993e'/>
<id>urn:sha1:364f2e8082b01010628294d7ab7418687874993e</id>
<content type='text'>
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
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<id>urn:sha1:647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b</id>
<content type='text'>
</content>
</entry>
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