<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/spatial_editor_gizmos.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/spatial_editor_gizmos.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/spatial_editor_gizmos.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fixed joint gizmos orientations</title>
<updated>2017-12-23T14:19:03Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-16T13:05:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eb32c4b5d2f20c1437a869f0d88019a6fab9b328'/>
<id>urn:sha1:eb32c4b5d2f20c1437a869f0d88019a6fab9b328</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make capture dependent on a cell size, not subdivision.</title>
<updated>2017-12-21T14:05:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-21T14:03:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1fa9aac3e415f53a095e955c8a37000629d56dde'/>
<id>urn:sha1:1fa9aac3e415f53a095e955c8a37000629d56dde</id>
<content type='text'>
-Fixed a bug recently introduced when releasing mouse events and calling popups
</content>
</entry>
<entry>
<title>Cleanup some #if 0'd code</title>
<updated>2017-12-17T14:40:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-17T14:29:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f25a2dc11b73cd440adcd341e4180f6f93877aa'/>
<id>urn:sha1:8f25a2dc11b73cd440adcd341e4180f6f93877aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated icons</title>
<updated>2017-12-14T21:49:27Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-12-14T21:34:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c'/>
<id>urn:sha1:dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c</id>
<content type='text'>
[ciskip]
</content>
</entry>
<entry>
<title>-Add lightmapper</title>
<updated>2017-12-14T12:01:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-14T11:59:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f3ad14224e27f2a25196575e3c43ebc792c90894'/>
<id>urn:sha1:f3ad14224e27f2a25196575e3c43ebc792c90894</id>
<content type='text'>
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
</content>
</entry>
<entry>
<title>Merge pull request #13836 from AndreaCatania/scale</title>
<updated>2017-12-11T09:35:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-11T09:35:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dfb3634c3462adb3d9f0bf1e2e7b4261c3313b80'/>
<id>urn:sha1:dfb3634c3462adb3d9f0bf1e2e7b4261c3313b80</id>
<content type='text'>
Fixed bullet scale on get_transform and joints</content>
</entry>
<entry>
<title>Implemented skeleton visibility</title>
<updated>2017-12-10T02:15:52Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-11-22T21:29:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63ec5823d18ca1f93b0a3b76b171ec2d46465da3'/>
<id>urn:sha1:63ec5823d18ca1f93b0a3b76b171ec2d46465da3</id>
<content type='text'>
Removed code visibility code from popup menu
</content>
</entry>
<entry>
<title>Makes consistent Slider joint Gizmo</title>
<updated>2017-12-09T14:26:19Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-12-09T14:26:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e10f8052248858c56faf9f0fc5c25574cad9431'/>
<id>urn:sha1:5e10f8052248858c56faf9f0fc5c25574cad9431</id>
<content type='text'>
</content>
</entry>
</feed>
