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<title>godot.git/editor/settings_config_dialog.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/settings_config_dialog.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/settings_config_dialog.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Respect text editor highlighting color changes</title>
<updated>2017-12-28T14:49:15Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-26T19:41:08Z</published>
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<id>urn:sha1:4b0f075e9584b20f23f6f16f29ea078d8bd69650</id>
<content type='text'>
Fix #14838
</content>
</entry>
<entry>
<title>doc: Sync classref with current source</title>
<updated>2017-12-18T07:13:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-18T07:13:58Z</published>
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<id>urn:sha1:abf20709aff09495ef0fb0effcf488c0457c198c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Clean up setting dialogues a bit.</title>
<updated>2017-12-17T17:39:36Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-12-17T17:22:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0d04f212a361f6799b2990a0dcad48dc9f49d7cc'/>
<id>urn:sha1:0d04f212a361f6799b2990a0dcad48dc9f49d7cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Some untranslated UI strings</title>
<updated>2017-12-02T09:59:45Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-02T09:58:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d26c518561bffec045293f719c6299668640d55'/>
<id>urn:sha1:1d26c518561bffec045293f719c6299668640d55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11933 from cxong/master</title>
<updated>2017-11-21T17:25:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-21T17:25:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=30dadb12281924ccb59efc8df4b3b9ee68c6e3a4'/>
<id>urn:sha1:30dadb12281924ccb59efc8df4b3b9ee68c6e3a4</id>
<content type='text'>
Use "Command" instead of "Meta" for macOS (#1619)</content>
</entry>
<entry>
<title>Separated Editor settings and Scene undo redo stack</title>
<updated>2017-10-15T17:17:28Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-10-15T11:36:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=42248714601a38296b9c6e17058db5bcfe409184'/>
<id>urn:sha1:42248714601a38296b9c6e17058db5bcfe409184</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use "Command" for OSX in translation strings (#1619)</title>
<updated>2017-10-13T09:12:58Z</updated>
<author>
<name>Cong</name>
</author>
<published>2017-10-13T09:12:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=524ffc971239e4826a2ee8e3df1d9af800ed5bba'/>
<id>urn:sha1:524ffc971239e4826a2ee8e3df1d9af800ed5bba</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
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<id>urn:sha1:3d87b70f7a8cadaab581c481fcc51622e8043ee0</id>
<content type='text'>
</content>
</entry>
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