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<title>godot.git/editor/script_editor_debugger.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/script_editor_debugger.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/script_editor_debugger.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Merge pull request #14792 from Krakean/enh-1</title>
<updated>2018-01-03T09:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T09:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cd33f17f7aa25ca019f1c2496f68e191b348582'/>
<id>urn:sha1:6cd33f17f7aa25ca019f1c2496f68e191b348582</id>
<content type='text'>
A few small Debugger-&gt;Errors tab enhancements:</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>A few small Debugger-&gt;Errors tab enhancements:</title>
<updated>2017-12-18T00:40:49Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-12-17T22:16:11Z</published>
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<id>urn:sha1:ea14b0789b8442a930a4464e7e17a3473e2e221d</id>
<content type='text'>
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text &amp; details.
</content>
</entry>
<entry>
<title>Add editor setting to allow keep show local scene tree while debugger start.</title>
<updated>2017-11-22T13:53:01Z</updated>
<author>
<name>geequlim</name>
</author>
<published>2017-11-22T13:50:54Z</published>
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<id>urn:sha1:2f5defab0e90312a916642a5c90fda9464c5eb04</id>
<content type='text'>
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
</content>
</entry>
<entry>
<title>Move the remote scene tree to the scene tree dock.</title>
<updated>2017-11-17T04:01:54Z</updated>
<author>
<name>Geequlim</name>
</author>
<published>2017-11-16T09:18:36Z</published>
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<id>urn:sha1:fab66af7e99eb71ea6a2df30bea46835f749896a</id>
<content type='text'>
Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
</content>
</entry>
<entry>
<title>Send script members, contants and globals to debugger</title>
<updated>2017-11-17T01:20:32Z</updated>
<author>
<name>geequlim</name>
</author>
<published>2017-10-17T14:37:25Z</published>
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<id>urn:sha1:ccf76798d54c7ed70813346493b7f64264181f7c</id>
<content type='text'>
Remove remote inspector panel
</content>
</entry>
<entry>
<title>Monitor: add checkbox to monitor list</title>
<updated>2017-10-23T18:16:27Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-23T08:11:46Z</published>
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<id>urn:sha1:7f1d719c9a49d4a9ff00afa32db86f2277e7a6bb</id>
<content type='text'>
so that users don't have to hold CTRL to select multiple entries.
</content>
</entry>
<entry>
<title>Separated Editor settings and Scene undo redo stack</title>
<updated>2017-10-15T17:17:28Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-10-15T11:36:36Z</published>
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<id>urn:sha1:42248714601a38296b9c6e17058db5bcfe409184</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed function arguments to keep them consistent between declaration and implementation</title>
<updated>2017-09-14T17:49:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-09-14T17:49:11Z</published>
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<id>urn:sha1:072e379ffe7f0d8adc2ac0eb700abfd7c27d8278</id>
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</entry>
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