<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/script_editor_debugger.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/script_editor_debugger.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/script_editor_debugger.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-19T13:56:07Z</updated>
<entry>
<title>Fix option run/output/always_open_output_on_play</title>
<updated>2018-01-19T13:56:07Z</updated>
<author>
<name>Guilherme Silva</name>
</author>
<published>2018-01-19T13:35:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9974e86904d3539e0c04d38bfc3c38c195bdc177'/>
<id>urn:sha1:9974e86904d3539e0c04d38bfc3c38c195bdc177</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Mono: Implement stack info for errors and exceptions</title>
<updated>2018-01-09T16:19:03Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2018-01-09T16:19:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be356b72f5b765cdec069c2c4a4011a42fabc47'/>
<id>urn:sha1:5be356b72f5b765cdec069c2c4a4011a42fabc47</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15294 from poke1024/fix-debug-hangs</title>
<updated>2018-01-08T14:36:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-08T14:36:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0df857f9f2f0666f3441713c65bd7667fbb67fc5'/>
<id>urn:sha1:0df857f9f2f0666f3441713c65bd7667fbb67fc5</id>
<content type='text'>
Fix Godot getting swamped by debug events</content>
</entry>
<entry>
<title>Fixes debugger randomly not pausing</title>
<updated>2018-01-07T12:00:15Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-07T12:00:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=09dd70878e82516b8f768dd50fc551959e21e4e5'/>
<id>urn:sha1:09dd70878e82516b8f768dd50fc551959e21e4e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix Godot getting swamped by debug events</title>
<updated>2018-01-03T14:59:10Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-03T14:59:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd5e3052aca8495f04552b81b2a03917f9387717'/>
<id>urn:sha1:bd5e3052aca8495f04552b81b2a03917f9387717</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #14792 from Krakean/enh-1</title>
<updated>2018-01-03T09:26:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-03T09:26:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6cd33f17f7aa25ca019f1c2496f68e191b348582'/>
<id>urn:sha1:6cd33f17f7aa25ca019f1c2496f68e191b348582</id>
<content type='text'>
A few small Debugger-&gt;Errors tab enhancements:</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>A few small Debugger-&gt;Errors tab enhancements:</title>
<updated>2017-12-18T00:40:49Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-12-17T22:16:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea14b0789b8442a930a4464e7e17a3473e2e221d'/>
<id>urn:sha1:ea14b0789b8442a930a4464e7e17a3473e2e221d</id>
<content type='text'>
1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text &amp; details.
</content>
</entry>
<entry>
<title>Make auto switch to remote scene tree opt-in</title>
<updated>2017-12-04T09:25:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-04T09:25:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7c244564e09c51ab51d8226fdde1cc2c7cfc551'/>
<id>urn:sha1:a7c244564e09c51ab51d8226fdde1cc2c7cfc551</id>
<content type='text'>
The performance cost is too high for now, so it should be opt-in for users
who really need it all the time. Fixes #13833.
</content>
</entry>
</feed>
