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<title>godot.git/editor/script_create_dialog.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/script_create_dialog.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/script_create_dialog.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Pressing Enter key creates or loads script on Attach script window</title>
<updated>2017-12-11T14:20:25Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-11T12:19:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=47182a01c3aea3f3ffaffff4a2af6977da5934d3'/>
<id>urn:sha1:47182a01c3aea3f3ffaffff4a2af6977da5934d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog</title>
<updated>2017-10-24T13:48:58Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-23T23:54:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e218a13a64d417505ba8ca0abb79dddfb943f2c7'/>
<id>urn:sha1:e218a13a64d417505ba8ca0abb79dddfb943f2c7</id>
<content type='text'>
- Make ScriptCreateDialog disable the built-in script checked button if the language does not support it.
- ScriptLanguage's get_template and make_template now receive the script path as class name if the the script language does not have named classes.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428f03cf06d3841b2a593f46aa42912ef5c82f3c'/>
<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ScriptCreateDialog: fix open error crash, remember template</title>
<updated>2017-07-07T13:42:39Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-07T08:22:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a94ea0b9fe370e749d7d2e65e0d48ddd6a8f5e61'/>
<id>urn:sha1:a94ea0b9fe370e749d7d2e65e0d48ddd6a8f5e61</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ability to use custom script templates.</title>
<updated>2017-06-13T20:03:08Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-06-13T20:03:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8361b1ce07266350ef6b6a2d34411030b7e587b2'/>
<id>urn:sha1:8361b1ce07266350ef6b6a2d34411030b7e587b2</id>
<content type='text'>
Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.

Ideas for further improvements:

- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
</content>
</entry>
<entry>
<title>Reworked look and feel of Add Script Dialog.</title>
<updated>2017-05-06T13:52:39Z</updated>
<author>
<name>Przemysław Gołąb (n-pigeon)</name>
</author>
<published>2017-05-03T18:41:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2dc4b035a8c1296934e7c053b90b30924461d62b'/>
<id>urn:sha1:2dc4b035a8c1296934e7c053b90b30924461d62b</id>
<content type='text'>
Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
</content>
</entry>
<entry>
<title>Added the ability to select files as base when creating scripts</title>
<updated>2017-04-15T21:29:09Z</updated>
<author>
<name>mbalint12</name>
</author>
<published>2017-04-15T15:35:06Z</published>
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<id>urn:sha1:a3afec588ce4f5643dcbae6d0e1ab14b898f6263</id>
<content type='text'>
</content>
</entry>
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