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<title>godot.git/editor/script_create_dialog.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/script_create_dialog.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/script_create_dialog.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-09T15:15:22Z</updated>
<entry>
<title>Revert "Fix "Attach Node Script" inherits popup type"</title>
<updated>2018-01-09T15:15:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-09T15:15:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=29ae3e5f33b7afa382c277b342bb00a1ee5aa5a8'/>
<id>urn:sha1:29ae3e5f33b7afa382c277b342bb00a1ee5aa5a8</id>
<content type='text'>
This reverts commit 227238b4246d335910c364188ce9233fc70ddc65.

This dialog is used to both open and create scripts, so it needs to have
the features of the save dialog.
</content>
</entry>
<entry>
<title>Fix "Attach Node Script" inherits popup type</title>
<updated>2018-01-08T20:33:51Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2018-01-08T20:33:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=227238b4246d335910c364188ce9233fc70ddc65'/>
<id>urn:sha1:227238b4246d335910c364188ce9233fc70ddc65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix crash in OS::execute on FreeBSD</title>
<updated>2018-01-04T00:20:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T00:00:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d65ac7378c77648124e0e8acd09cea8fd0d104cd'/>
<id>urn:sha1:d65ac7378c77648124e0e8acd09cea8fd0d104cd</id>
<content type='text'>
As spotted by @robfram, closes #15288.
Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Merge pull request #14551 from volzhs/ok-alert-confirm</title>
<updated>2017-12-16T00:17:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-16T00:17:45Z</published>
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<id>urn:sha1:a5db25bd27351564f391c5f0516dff64ea61544b</id>
<content type='text'>
Pressing Enter key creates or loads script on Attach script window</content>
</entry>
<entry>
<title>Merge pull request #14645 from volzhs/focus-after-select</title>
<updated>2017-12-15T23:47:15Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-15T23:47:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef1e2df86d90f75fe595bc39b9a33d831ec83ee2'/>
<id>urn:sha1:ef1e2df86d90f75fe595bc39b9a33d831ec83ee2</id>
<content type='text'>
Focus path field after seleting file browser on Attach script window</content>
</entry>
<entry>
<title>ScriptCreateDialog: Fix loading scripts with named classes.</title>
<updated>2017-12-15T18:40:36Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-12-15T18:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0de3cde6fc9f7d02295d12a823261340efa7f841'/>
<id>urn:sha1:0de3cde6fc9f7d02295d12a823261340efa7f841</id>
<content type='text'>
We only need to validate the class name when creating a new script, existing scripts already have one.

Fixes #14643
Supersedes/Closes #14684
</content>
</entry>
<entry>
<title>Focus path field after seleting file browser on Attach script window</title>
<updated>2017-12-14T02:25:00Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-14T02:25:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ac411c9f4824c99f3e134b4243085deac724c753'/>
<id>urn:sha1:ac411c9f4824c99f3e134b4243085deac724c753</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pressing Enter key creates or loads script on Attach script window</title>
<updated>2017-12-11T14:20:25Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-11T12:19:06Z</published>
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<id>urn:sha1:47182a01c3aea3f3ffaffff4a2af6977da5934d3</id>
<content type='text'>
</content>
</entry>
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