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<title>godot.git/editor/scene_tree_editor.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/scene_tree_editor.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/scene_tree_editor.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Merge pull request #14652 from hoelzl/pr-moved-instanced-children</title>
<updated>2017-12-15T23:38:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-15T23:38:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f73f10dd7e250576d015987830d2718adbbdbcdc'/>
<id>urn:sha1:f73f10dd7e250576d015987830d2718adbbdbcdc</id>
<content type='text'>
Prevent users from moving instanced children</content>
</entry>
<entry>
<title>Updated icons</title>
<updated>2017-12-14T21:49:27Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-12-14T21:34:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c'/>
<id>urn:sha1:dcad7042dc4c7d4ec86699a0c2f2e2c27e0b557c</id>
<content type='text'>
[ciskip]
</content>
</entry>
<entry>
<title>Prevent users from moving instanced children</title>
<updated>2017-12-14T16:49:02Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-12-14T16:49:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce24b149d3c0c1088b9e2921d4da474ba6ba1091'/>
<id>urn:sha1:ce24b149d3c0c1088b9e2921d4da474ba6ba1091</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix SceneTreeEditor crashing when calling _deselect_items</title>
<updated>2017-12-10T21:41:54Z</updated>
<author>
<name>Stefano Bonicatti</name>
</author>
<published>2017-12-10T21:33:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cad2fc7ba923f492e4625e02b7cc23500949e9e8'/>
<id>urn:sha1:cad2fc7ba923f492e4625e02b7cc23500949e9e8</id>
<content type='text'>
The crash can be triggered for instance by trying to reparent a node
and clicking on the background of the Reparent Node window.
</content>
</entry>
<entry>
<title>Scene Tree Dock: added ability to deselect items when clicking on empty space</title>
<updated>2017-11-26T15:30:48Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-26T11:49:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b8b5bb657767698b5864356fb2549ee9681f1bd6'/>
<id>urn:sha1:b8b5bb657767698b5864356fb2549ee9681f1bd6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12359 from kubecz3k/spatial-lock</title>
<updated>2017-11-20T15:02:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-20T15:02:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d1831915bf009b263d13cf8fe722e10d48fe1a30'/>
<id>urn:sha1:d1831915bf009b263d13cf8fe722e10d48fe1a30</id>
<content type='text'>
ability to lock spatial nodes transform in editor</content>
</entry>
<entry>
<title>When script changes, defer tree updating. Fixes #9704</title>
<updated>2017-11-15T13:41:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-15T13:41:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5c3e3084a33159418a7c709da8937161a209340'/>
<id>urn:sha1:a5c3e3084a33159418a7c709da8937161a209340</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ability to lock spatial nodes transform in editor</title>
<updated>2017-11-11T11:56:37Z</updated>
<author>
<name>Jakub Grzesik</name>
</author>
<published>2017-10-23T19:21:15Z</published>
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<id>urn:sha1:518d90791495359a26836c90c1d1ac101669e4ee</id>
<content type='text'>
</content>
</entry>
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