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<title>godot.git/editor/scene_tree_dock.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/scene_tree_dock.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/scene_tree_dock.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-11T21:22:32Z</updated>
<entry>
<title>Fixes add script button update</title>
<updated>2018-01-11T21:22:32Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-01-11T20:58:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ff8fe3d875b607e22283b39b808a87d73416bfb4'/>
<id>urn:sha1:ff8fe3d875b607e22283b39b808a87d73416bfb4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Show sub-resources as sub-menu</title>
<updated>2017-12-17T14:55:24Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-17T14:55:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=002a0271fe5ab8564cd08bcc74ec5c8082e1e080'/>
<id>urn:sha1:002a0271fe5ab8564cd08bcc74ec5c8082e1e080</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add editor setting to allow keep show local scene tree while debugger start.</title>
<updated>2017-11-22T13:53:01Z</updated>
<author>
<name>geequlim</name>
</author>
<published>2017-11-22T13:50:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f5defab0e90312a916642a5c90fda9464c5eb04'/>
<id>urn:sha1:2f5defab0e90312a916642a5c90fda9464c5eb04</id>
<content type='text'>
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
</content>
</entry>
<entry>
<title>Let SceneTreeDock duplicate nodes via Node::duplicate()</title>
<updated>2017-11-19T20:30:17Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-11-19T13:32:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a0be858f4d52b374112f33245be16299a23e300'/>
<id>urn:sha1:5a0be858f4d52b374112f33245be16299a23e300</id>
<content type='text'>
Helps with #11182.
</content>
</entry>
<entry>
<title>Add support for remote debug in scene tree.</title>
<updated>2017-11-16T01:21:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-16T01:21:29Z</published>
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<id>urn:sha1:dc463e1e42ac919d99d763c0127436877fc4efc5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup tons of obsolete commented out code</title>
<updated>2017-08-26T15:47:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-26T15:46:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=565600e8445a3073e4188a1a2bde1f47dd299c5a'/>
<id>urn:sha1:565600e8445a3073e4188a1a2bde1f47dd299c5a</id>
<content type='text'>
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
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<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
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