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<title>godot.git/editor/property_editor.h, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/property_editor.h?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/property_editor.h?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-22T12:20:52Z</updated>
<entry>
<title>Ability to convert from SpatialMaterial to ShaderMaterial</title>
<updated>2017-09-22T12:20:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-22T12:20:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3237e05c3608fc900cb30519ffd3b15ddb064c9f'/>
<id>urn:sha1:3237e05c3608fc900cb30519ffd3b15ddb064c9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Cleanup tons of obsolete commented out code</title>
<updated>2017-08-26T15:47:57Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-26T15:46:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=565600e8445a3073e4188a1a2bde1f47dd299c5a'/>
<id>urn:sha1:565600e8445a3073e4188a1a2bde1f47dd299c5a</id>
<content type='text'>
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428f03cf06d3841b2a593f46aa42912ef5c82f3c'/>
<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Inspector: Right click on resource opens sub-menu.</title>
<updated>2017-08-10T19:02:31Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-10T19:02:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d593481f6e66515e93c659c2e9fd1fb05962859'/>
<id>urn:sha1:9d593481f6e66515e93c659c2e9fd1fb05962859</id>
<content type='text'>
Fixes #9052
</content>
</entry>
<entry>
<title>-Renamed GlobalConfig to ProjectSettings, makes more sense.</title>
<updated>2017-07-19T20:06:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-19T20:00:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25678b1876816b9ccb14b2c92aef62f3b009f88f'/>
<id>urn:sha1:25678b1876816b9ccb14b2c92aef62f3b009f88f</id>
<content type='text'>
-Added system for feature overrides, it's pretty cool :)
</content>
</entry>
<entry>
<title>-Reorganized all properties of project settings (Sorry, Again).</title>
<updated>2017-07-18T01:18:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-18T00:05:38Z</published>
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<id>urn:sha1:bbada82f8088e18b663f087484fcbb662dd76a5a</id>
<content type='text'>
 (Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
</content>
</entry>
<entry>
<title>-Added folding to property editor, persistent on objects it edits</title>
<updated>2017-06-25T20:31:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-25T20:30:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=760cdbe1a31837bcb142de6912718fd80f57346b'/>
<id>urn:sha1:760cdbe1a31837bcb142de6912718fd80f57346b</id>
<content type='text'>
-Some changes to tree to support this properly
</content>
</entry>
<entry>
<title>Removal of InputEvent as built-in Variant type..</title>
<updated>2017-05-20T20:05:38Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-20T15:38:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b3709d3096df737b8bb2344446be818b0389bfe'/>
<id>urn:sha1:5b3709d3096df737b8bb2344446be818b0389bfe</id>
<content type='text'>
this might cause bugs I haven't found yet..
</content>
</entry>
<entry>
<title>Add setting to opt-out of capitalization in the property inspector</title>
<updated>2017-04-27T06:46:16Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-26T11:41:41Z</published>
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<id>urn:sha1:7b315dc666a7b03a9622e10fb79446b58170fba5</id>
<content type='text'>
</content>
</entry>
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