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<title>godot.git/editor/property_editor.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/property_editor.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/property_editor.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Clean up setting dialogues a bit.</title>
<updated>2017-12-17T17:39:36Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-12-17T17:22:26Z</published>
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<id>urn:sha1:0d04f212a361f6799b2990a0dcad48dc9f49d7cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #13958 from jjjuande/fix_revert_button</title>
<updated>2017-12-06T23:30:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T23:30:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3155071bc9a7e5cd884d9435893813ff5871f62'/>
<id>urn:sha1:e3155071bc9a7e5cd884d9435893813ff5871f62</id>
<content type='text'>
Fix the revert button issue with instanced nodes</content>
</entry>
<entry>
<title>Fix and rewrite folding logic, closes #14005, closes #13421</title>
<updated>2017-12-06T22:07:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T22:06:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=86fcc39fa94da2c693d7975ccab2401c5c5f377b'/>
<id>urn:sha1:86fcc39fa94da2c693d7975ccab2401c5c5f377b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix the revert button issue with instanced nodes</title>
<updated>2017-12-04T13:17:58Z</updated>
<author>
<name>Juande</name>
</author>
<published>2017-12-04T13:17:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a5cf37a759be03041df4de6c0420809f4440d6b'/>
<id>urn:sha1:0a5cf37a759be03041df4de6c0420809f4440d6b</id>
<content type='text'>
The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status".

Fixes #13415
</content>
</entry>
<entry>
<title>Small fixes to #13233</title>
<updated>2017-11-28T13:53:40Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-28T13:49:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=45c5a865c22a590913cf7e3ede2d53c85ab69116'/>
<id>urn:sha1:45c5a865c22a590913cf7e3ede2d53c85ab69116</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implemented a collapse/expand all feature request for Inspector (issue #9427) via popup of "Object properties" button.</title>
<updated>2017-11-24T11:08:44Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-24T06:09:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aa20a84aa909673ca0957f6a454789d4c3e8e62f'/>
<id>urn:sha1:aa20a84aa909673ca0957f6a454789d4c3e8e62f</id>
<content type='text'>
Editor Settings-&gt;Interface-&gt;Editor: added "Expand All Properties" option. Off by default.

Cosmetics fixes due to @Reduz notes.
</content>
</entry>
<entry>
<title>Ability to convert from SpatialMaterial to ShaderMaterial</title>
<updated>2017-09-22T12:20:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-22T12:20:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3237e05c3608fc900cb30519ffd3b15ddb064c9f'/>
<id>urn:sha1:3237e05c3608fc900cb30519ffd3b15ddb064c9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
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</content>
</entry>
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