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<title>godot.git/editor/project_export.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/project_export.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/project_export.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Updated Linux template extensions to match architecture.</title>
<updated>2017-12-12T21:09:48Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-12-12T21:09:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89d78a7a474612ec715e5c5da150f97dd716057'/>
<id>urn:sha1:f89d78a7a474612ec715e5c5da150f97dd716057</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Some improvements to file/dir open/save dialogs:</title>
<updated>2017-11-27T21:39:36Z</updated>
<author>
<name>Dmitry Koteroff</name>
</author>
<published>2017-11-27T15:58:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad351a29db8328c82838a8aaf070eb111116d632'/>
<id>urn:sha1:ad351a29db8328c82838a8aaf070eb111116d632</id>
<content type='text'>
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
</content>
</entry>
<entry>
<title>Fix file extensions persisting in file dialog after export</title>
<updated>2017-11-20T22:20:56Z</updated>
<author>
<name>Robbie Cooper</name>
</author>
<published>2017-10-28T08:57:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24fe3bd605957ce803c0641a469dc3242c242238'/>
<id>urn:sha1:24fe3bd605957ce803c0641a469dc3242c242238</id>
<content type='text'>
This caused issues if one decided to export many formats in a row.
The new file extension would be appended to the previous one.

Now, the filename is retained without its extension for successive exports.

Fixes #7291
</content>
</entry>
<entry>
<title>Better TTR format</title>
<updated>2017-11-13T11:37:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-11-13T11:16:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e7345c00f0bab1114579efcf27d5a123943a9a0'/>
<id>urn:sha1:2e7345c00f0bab1114579efcf27d5a123943a9a0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12031 from NathanWarden/export_cancel_to_done</title>
<updated>2017-10-20T22:15:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-20T22:15:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35683b9f324f74012a896f5446eee9ea0f332e39'/>
<id>urn:sha1:35683b9f324f74012a896f5446eee9ea0f332e39</id>
<content type='text'>
Changed the export and fix dependencies dialog cancel button names to "Close"

[ci skip]</content>
</entry>
<entry>
<title>Added error dialog when failing to export project</title>
<updated>2017-10-12T22:40:19Z</updated>
<author>
<name>Jakob Sinclair</name>
</author>
<published>2017-10-12T22:38:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5cabaeb8ddd05ce691dbdd0c676df6fc3cb0938'/>
<id>urn:sha1:a5cabaeb8ddd05ce691dbdd0c676df6fc3cb0938</id>
<content type='text'>
Fixes #11836

Signed-off-by: Jakob Sinclair &lt;sinclair.jakob@mailbox.org&gt;
</content>
</entry>
<entry>
<title>Changed the export/dependencies dialog button names from "Cancel" to "Close"</title>
<updated>2017-10-11T18:21:05Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2017-10-11T17:15:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cedd95ba8563c616e686d2754fcbba1f81377f46'/>
<id>urn:sha1:cedd95ba8563c616e686d2754fcbba1f81377f46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844</title>
<updated>2017-10-05T18:34:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-05T18:34:34Z</published>
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<id>urn:sha1:3d87b70f7a8cadaab581c481fcc51622e8043ee0</id>
<content type='text'>
</content>
</entry>
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