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<title>godot.git/editor/plugins, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-30T15:28:25Z</updated>
<entry>
<title>Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport</title>
<updated>2017-09-30T15:28:25Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-30T15:28:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f058fa660d8ac05c264e4d2392c7ebd0354428f8'/>
<id>urn:sha1:f058fa660d8ac05c264e4d2392c7ebd0354428f8</id>
<content type='text'>
Rename Patch9Rect into NinePatchRect on "Drag &amp; Drop Asset to 2D Viewport" Feature</content>
</entry>
<entry>
<title>Fixes node2D not lockable/groupable</title>
<updated>2017-09-30T13:30:51Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-30T13:30:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9e1bff93f86b30074ce178a1a7ef2cffe3b14a5'/>
<id>urn:sha1:c9e1bff93f86b30074ce178a1a7ef2cffe3b14a5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag &amp; drop asset to 2D viewport" feature.</title>
<updated>2017-09-30T13:18:58Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-30T12:44:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d'/>
<id>urn:sha1:1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix not beeing able to open empty scripts</title>
<updated>2017-09-28T21:58:45Z</updated>
<author>
<name>Scayze</name>
</author>
<published>2017-09-28T21:58:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=296941f7459d2ed17523ce99806f2816d2dcc76c'/>
<id>urn:sha1:296941f7459d2ed17523ce99806f2816d2dcc76c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11597 from djrm/pr_interface_colors</title>
<updated>2017-09-26T06:03:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-26T06:03:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=777f26fe29718a6609bea84f693ae96d8f22a01c'/>
<id>urn:sha1:777f26fe29718a6609bea84f693ae96d8f22a01c</id>
<content type='text'>
Removed most of the custom colors from the interface.</content>
</entry>
<entry>
<title>Removed transparency from spatial editor grid.</title>
<updated>2017-09-26T02:45:53Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-24T22:56:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2861a3b7cbf92ab018b75e330b10abc42463a6e'/>
<id>urn:sha1:e2861a3b7cbf92ab018b75e330b10abc42463a6e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed most of the custom colors from the interface.</title>
<updated>2017-09-26T02:43:20Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-26T02:43:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b622c92fad36ef7c8cfb84f7e0de188557808ee0'/>
<id>urn:sha1:b622c92fad36ef7c8cfb84f7e0de188557808ee0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11424 from groud/control_node_presets</title>
<updated>2017-09-25T22:11:46Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T22:11:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b'/>
<id>urn:sha1:f577efd47ed2f0aa801155756e4ba5d5ea2d5f2b</id>
<content type='text'>
Implements set_margins_preset(...)</content>
</entry>
<entry>
<title>Merge pull request #11542 from marcelofg55/bucket_limit</title>
<updated>2017-09-25T21:12:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-25T21:12:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1aabf4c1668bd989db6667a2dcc76d5699d84833'/>
<id>urn:sha1:1aabf4c1668bd989db6667a2dcc76d5699d84833</id>
<content type='text'>
Bucket fill will now incrementally process the queue on preview mode</content>
</entry>
<entry>
<title>2DEditor: fix duplicated 'id_pressed' connection</title>
<updated>2017-09-25T16:15:54Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-25T15:53:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dcc759fbbcd62766a59ef077a668962862924aa8'/>
<id>urn:sha1:dcc759fbbcd62766a59ef077a668962862924aa8</id>
<content type='text'>
</content>
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