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<title>godot.git/editor/plugins, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-22T07:30:17Z</updated>
<entry>
<title>Disable threading in Asset Library</title>
<updated>2018-06-22T07:30:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-22T07:30:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=909eaede4c4bb33e2d2e1790709494df02f23a45'/>
<id>urn:sha1:909eaede4c4bb33e2d2e1790709494df02f23a45</id>
<content type='text'>
Threaded HTTPRequest appears to be crashy on 3.0.x.
Fixes #19336.
</content>
</entry>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Fix icon if remote icon load fails</title>
<updated>2018-05-13T20:58:13Z</updated>
<author>
<name>Karolis K</name>
</author>
<published>2018-05-09T12:08:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c461b15720359129a47de4ca370785e100043214'/>
<id>urn:sha1:c461b15720359129a47de4ca370785e100043214</id>
<content type='text'>
(cherry picked from commit c3e921fba3be76c27c33c495e2df4b64fdeb8638)
</content>
</entry>
<entry>
<title>Small changes for some strings.</title>
<updated>2018-05-13T20:37:56Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-05-03T21:07:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4aad40d249a37e5ad245fae0372cd5099997df79'/>
<id>urn:sha1:4aad40d249a37e5ad245fae0372cd5099997df79</id>
<content type='text'>
(cherry picked from commit 5b0ddb1354e211a6a6ef0ddfe27c0f47d69406b3)
</content>
</entry>
<entry>
<title>Removed unneeded sort from SpriteFramesEditor plugin</title>
<updated>2018-04-29T13:02:18Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2018-04-02T22:24:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0d6c64b38aa6632d44ed35dede755e18a0671690'/>
<id>urn:sha1:0d6c64b38aa6632d44ed35dede755e18a0671690</id>
<content type='text'>
(cherry picked from commit bb9c75c5ed818197794dcae109f4555db4f5cb7c)
</content>
</entry>
<entry>
<title>Fix theme editor sample widgets</title>
<updated>2018-04-28T20:19:54Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-04-25T18:12:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3bda257163f1c8b452ad6d9b157a075fadbe336c'/>
<id>urn:sha1:3bda257163f1c8b452ad6d9b157a075fadbe336c</id>
<content type='text'>
(cherry picked from commit a0626d7d9c005905b836552d597c173c701e248b)
</content>
</entry>
<entry>
<title>Use radio-button-like menu entries where applicable</title>
<updated>2018-04-28T20:16:53Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-24T02:05:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=20fa30bde68ba2bff79a791da4e37f3416896e34'/>
<id>urn:sha1:20fa30bde68ba2bff79a791da4e37f3416896e34</id>
<content type='text'>
(cherry picked from commit a6dc160d5cdf581c61d9c0ecd042aa7b5e958a87)
</content>
</entry>
<entry>
<title>Support radio-button entries in ItemListPlugin</title>
<updated>2018-04-28T20:16:38Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-24T01:51:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5b0e42b857edd157961343b43802e6e5d66f1b4'/>
<id>urn:sha1:b5b0e42b857edd157961343b43802e6e5d66f1b4</id>
<content type='text'>
(cherry picked from commit bf14a6deffe4c9b74920080851f7e4e273f66116)
</content>
</entry>
<entry>
<title>Add radio-button-looking entries to PopupMenu</title>
<updated>2018-04-28T20:16:25Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-23T20:55:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a525ea128dc9aa4574b7b219d4043286e6c6c6e2'/>
<id>urn:sha1:a525ea128dc9aa4574b7b219d4043286e6c6c6e2</id>
<content type='text'>
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.

(cherry picked from commit ab3b1d9f3ed5c8a4dda885d84ed5949b0146639d)
</content>
</entry>
<entry>
<title>Update transform buttons in tile editor while using T, A, S shortcuts (fixes #17962)</title>
<updated>2018-04-28T18:24:00Z</updated>
<author>
<name>Alexander Alekseev</name>
</author>
<published>2018-04-04T13:02:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f5a3d23ea03fb41b5f2732b40502ab11b7da0ae'/>
<id>urn:sha1:0f5a3d23ea03fb41b5f2732b40502ab11b7da0ae</id>
<content type='text'>
(cherry picked from commit 0853ac2006194afc7f96ad49cb15fc1e0746c83f)
</content>
</entry>
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