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<title>godot.git/editor/plugins, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-05T19:42:33Z</updated>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Fix icon if remote icon load fails</title>
<updated>2018-05-13T20:58:13Z</updated>
<author>
<name>Karolis K</name>
</author>
<published>2018-05-09T12:08:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c461b15720359129a47de4ca370785e100043214'/>
<id>urn:sha1:c461b15720359129a47de4ca370785e100043214</id>
<content type='text'>
(cherry picked from commit c3e921fba3be76c27c33c495e2df4b64fdeb8638)
</content>
</entry>
<entry>
<title>Small changes for some strings.</title>
<updated>2018-05-13T20:37:56Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-05-03T21:07:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4aad40d249a37e5ad245fae0372cd5099997df79'/>
<id>urn:sha1:4aad40d249a37e5ad245fae0372cd5099997df79</id>
<content type='text'>
(cherry picked from commit 5b0ddb1354e211a6a6ef0ddfe27c0f47d69406b3)
</content>
</entry>
<entry>
<title>Removed unneeded sort from SpriteFramesEditor plugin</title>
<updated>2018-04-29T13:02:18Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2018-04-02T22:24:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0d6c64b38aa6632d44ed35dede755e18a0671690'/>
<id>urn:sha1:0d6c64b38aa6632d44ed35dede755e18a0671690</id>
<content type='text'>
(cherry picked from commit bb9c75c5ed818197794dcae109f4555db4f5cb7c)
</content>
</entry>
<entry>
<title>Fix theme editor sample widgets</title>
<updated>2018-04-28T20:19:54Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-04-25T18:12:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3bda257163f1c8b452ad6d9b157a075fadbe336c'/>
<id>urn:sha1:3bda257163f1c8b452ad6d9b157a075fadbe336c</id>
<content type='text'>
(cherry picked from commit a0626d7d9c005905b836552d597c173c701e248b)
</content>
</entry>
<entry>
<title>Use radio-button-like menu entries where applicable</title>
<updated>2018-04-28T20:16:53Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-24T02:05:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=20fa30bde68ba2bff79a791da4e37f3416896e34'/>
<id>urn:sha1:20fa30bde68ba2bff79a791da4e37f3416896e34</id>
<content type='text'>
(cherry picked from commit a6dc160d5cdf581c61d9c0ecd042aa7b5e958a87)
</content>
</entry>
<entry>
<title>Support radio-button entries in ItemListPlugin</title>
<updated>2018-04-28T20:16:38Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-24T01:51:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5b0e42b857edd157961343b43802e6e5d66f1b4'/>
<id>urn:sha1:b5b0e42b857edd157961343b43802e6e5d66f1b4</id>
<content type='text'>
(cherry picked from commit bf14a6deffe4c9b74920080851f7e4e273f66116)
</content>
</entry>
<entry>
<title>Add radio-button-looking entries to PopupMenu</title>
<updated>2018-04-28T20:16:25Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2018-03-23T20:55:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a525ea128dc9aa4574b7b219d4043286e6c6c6e2'/>
<id>urn:sha1:a525ea128dc9aa4574b7b219d4043286e6c6c6e2</id>
<content type='text'>
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.

(cherry picked from commit ab3b1d9f3ed5c8a4dda885d84ed5949b0146639d)
</content>
</entry>
<entry>
<title>Update transform buttons in tile editor while using T, A, S shortcuts (fixes #17962)</title>
<updated>2018-04-28T18:24:00Z</updated>
<author>
<name>Alexander Alekseev</name>
</author>
<published>2018-04-04T13:02:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f5a3d23ea03fb41b5f2732b40502ab11b7da0ae'/>
<id>urn:sha1:0f5a3d23ea03fb41b5f2732b40502ab11b7da0ae</id>
<content type='text'>
(cherry picked from commit 0853ac2006194afc7f96ad49cb15fc1e0746c83f)
</content>
</entry>
<entry>
<title>Mesh: fix crash when creating mesh outline from QuadMesh</title>
<updated>2018-04-28T18:16:22Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-04-01T15:06:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5dfe6824c6faf91121cfec14ca960c61c53259e'/>
<id>urn:sha1:c5dfe6824c6faf91121cfec14ca960c61c53259e</id>
<content type='text'>
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.

This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.

(cherry picked from commit a492d229529018f0277f75aa7b99661b5dd40420)
</content>
</entry>
</feed>
