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<title>godot.git/editor/plugins, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-01T20:06:31Z</updated>
<entry>
<title>Fix various valgrind reported uninitialized variable uses</title>
<updated>2018-03-01T20:06:31Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-28T20:55:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=675899a521422a97835660b5a7b09dad851884d0'/>
<id>urn:sha1:675899a521422a97835660b5a7b09dad851884d0</id>
<content type='text'>
(cherry picked from commit d702d7b335c0c9305e75131770c0ea739b70d813)
</content>
</entry>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
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<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>Delete all selected lines using the delete line shortcut in script editor</title>
<updated>2018-02-22T12:09:02Z</updated>
<author>
<name>Yan Pas</name>
</author>
<published>2018-02-16T16:50:11Z</published>
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<id>urn:sha1:3e8c214a19c7afb01fb7ba13efbaa4321e0f1d0b</id>
<content type='text'>
(cherry picked from commit 7368978a48127a4c238f51bd0dbdf4c8d091809f)
</content>
</entry>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
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<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
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<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Enable snapping when control key pressed</title>
<updated>2018-02-21T21:16:20Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-02-21T14:14:26Z</published>
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<id>urn:sha1:c6a96fc3607c050fd064946fe3a6ac23a66dbd76</id>
<content type='text'>
(cherry picked from commit 24c170555d57ccbbb270f02d0b5d3e98f99b8729)
</content>
</entry>
<entry>
<title>Keep to show current script when closing all docs</title>
<updated>2018-02-21T21:09:23Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-02-06T21:32:03Z</published>
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<id>urn:sha1:317cb336eb548e6e202eca2e9b36455c01edfc33</id>
<content type='text'>
also fix error when removing multiple tabs from TabContainer at same frame.
like closing multiple docs at once.

Fix #16403

(cherry picked from commit df84290a7ee2e4e939fc4eccc030129227c83895)
</content>
</entry>
<entry>
<title>fix crash autotile edit mode</title>
<updated>2018-02-19T21:30:13Z</updated>
<author>
<name>damarindra</name>
</author>
<published>2018-02-16T10:48:01Z</published>
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<id>urn:sha1:9f9731da3a57e70a698b330b845fc435ef325d04</id>
<content type='text'>
(cherry picked from commit cceb176be372c4c07c18d707e794ee8c3a8873e8)
</content>
</entry>
<entry>
<title>option to disable sort in script list</title>
<updated>2018-02-19T21:26:29Z</updated>
<author>
<name>ianb96</name>
</author>
<published>2018-02-14T16:32:33Z</published>
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<id>urn:sha1:2f87e7ffe97d5e290a107b3ddfef961f4d71ee17</id>
<content type='text'>
(cherry picked from commit e1778fb921a7800e50fd464cc16eaae6faa19ee9)
</content>
</entry>
<entry>
<title>Added "allow_reselect" property to ItemList and enabled it for the method/help lists.</title>
<updated>2018-02-19T21:21:14Z</updated>
<author>
<name>Michael Alexsander Silva Dias</name>
</author>
<published>2018-02-14T03:24:57Z</published>
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<id>urn:sha1:9fb843db0603cc9ccc0ffedd4c2a9fe61d83572d</id>
<content type='text'>
(cherry picked from commit 4dbf6ac1b890ff6333d1600d2c091baa176b356c)
</content>
</entry>
</feed>
