<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-25T16:24:51Z</updated>
<entry>
<title>Fix shortcut conflict</title>
<updated>2018-01-25T16:24:51Z</updated>
<author>
<name>Razah</name>
</author>
<published>2018-01-25T14:15:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=72901936cc3470dd65832a1631ee4bec7c1e5239'/>
<id>urn:sha1:72901936cc3470dd65832a1631ee4bec7c1e5239</id>
<content type='text'>
fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
</content>
</entry>
<entry>
<title>Rotate Control node with respecting pivot offset</title>
<updated>2018-01-24T06:44:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2018-01-24T02:28:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48611afb80ec3d24b1a3466fb3541dee464eef2f'/>
<id>urn:sha1:48611afb80ec3d24b1a3466fb3541dee464eef2f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix ObjectDB Instances still exist</title>
<updated>2018-01-22T04:46:05Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-22T04:46:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70be6848c251e04ef864fa2a75da15371bdc6828'/>
<id>urn:sha1:70be6848c251e04ef864fa2a75da15371bdc6828</id>
<content type='text'>
```
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>TileSetEditorPlugin: take scale in accout when highlighting current selected subtile.</title>
<updated>2018-01-18T00:07:43Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2018-01-18T00:07:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=489eac3f130f1e0d296b73147234cf82fb2fc4d3'/>
<id>urn:sha1:489eac3f130f1e0d296b73147234cf82fb2fc4d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values</title>
<updated>2018-01-15T09:37:13Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-01-14T13:13:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b06c6602c8a1a96f72bcbebb2a86176d1e69c79d'/>
<id>urn:sha1:b06c6602c8a1a96f72bcbebb2a86176d1e69c79d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15696 from bojidar-bg/15646-assigned-animation</title>
<updated>2018-01-15T07:54:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-15T07:54:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05b1843818fd07f084816ec506ec505e24f8f02c'/>
<id>urn:sha1:05b1843818fd07f084816ec506ec505e24f8f02c</id>
<content type='text'>
Fix an issue with the animation editor not seeking to the target time</content>
</entry>
<entry>
<title>Fix crash when freelook shortcuts are undefined</title>
<updated>2018-01-14T23:32:27Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-01-14T23:32:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a4e89b6ecd5f4ccb9620992a8f7c79f45decb82'/>
<id>urn:sha1:6a4e89b6ecd5f4ccb9620992a8f7c79f45decb82</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed member keywords colour not updating on settings change</title>
<updated>2018-01-14T16:31:46Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2018-01-14T16:31:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=896a0c5ef5185abad790459cfccde4a83f59d118'/>
<id>urn:sha1:896a0c5ef5185abad790459cfccde4a83f59d118</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix external editors always opening on scene change</title>
<updated>2018-01-14T11:34:00Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-14T11:34:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=89057dd289a833e8dc089a06e715788dc6b3fbc1'/>
<id>urn:sha1:89057dd289a833e8dc089a06e715788dc6b3fbc1</id>
<content type='text'>
</content>
</entry>
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