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<title>godot.git/editor/plugins, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>spatial selection if subscene geometry is far from origin</title>
<updated>2017-08-27T10:23:09Z</updated>
<author>
<name>Jakub Grzesik</name>
</author>
<published>2017-08-14T07:53:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da15a1b50dbec2726a4a942772eb989c21958279'/>
<id>urn:sha1:da15a1b50dbec2726a4a942772eb989c21958279</id>
<content type='text'>
(cherry picked from commit 78e72c8e79a2b7d373190fc6bbe5d8c8c037c6df)
</content>
</entry>
<entry>
<title>Correct hash behavior for floating point numbers</title>
<updated>2017-08-20T21:44:28Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-15T13:41:16Z</published>
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<id>urn:sha1:364f2e8082b01010628294d7ab7418687874993e</id>
<content type='text'>
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b'/>
<id>urn:sha1:647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>TileMap Editor: Improve tile info setting using signal</title>
<updated>2017-08-16T18:03:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-16T17:58:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35527553063cd59e485be8902017aa26578fb5fa'/>
<id>urn:sha1:35527553063cd59e485be8902017aa26578fb5fa</id>
<content type='text'>
The event-based approach avoids the need to query editor settings
and call show/hide on the Control at every mouse input.

Improves #9141.
</content>
</entry>
<entry>
<title>Merge pull request #9141 from pixelpicosean/add-settings-to-hide-tile-info</title>
<updated>2017-08-16T17:06:04Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-16T17:06:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=29632aadfd2af8ecf905d31a415155a83228534b'/>
<id>urn:sha1:29632aadfd2af8ecf905d31a415155a83228534b</id>
<content type='text'>
Add setting to hide tile info on the tilemap menu</content>
</entry>
<entry>
<title>fix crash after click on MeshInstance with no owner</title>
<updated>2017-08-14T08:21:44Z</updated>
<author>
<name>Jakub Grzesik</name>
</author>
<published>2017-08-11T17:59:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=295e0b6937463c22b90379721c607dc3460375c2'/>
<id>urn:sha1:295e0b6937463c22b90379721c607dc3460375c2</id>
<content type='text'>
cherrypicked from #10258
</content>
</entry>
<entry>
<title>ability to click on spatial subscene to select it</title>
<updated>2017-08-13T18:29:46Z</updated>
<author>
<name>vipsbpig</name>
</author>
<published>2017-08-12T14:34:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a04bb88e467622f83b3f20a2e43badfde20a1e37'/>
<id>urn:sha1:a04bb88e467622f83b3f20a2e43badfde20a1e37</id>
<content type='text'>
(cherry-picked from d2d62122e26afa66ff69d17a2c3b87ec6ed7e885)
</content>
</entry>
<entry>
<title>Clean up canvas item when changing state, closes #5977</title>
<updated>2017-08-13T18:29:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-09T00:12:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0120f0473f6e5e6e5dc08e8134691a3b051ae554'/>
<id>urn:sha1:0120f0473f6e5e6e5dc08e8134691a3b051ae554</id>
<content type='text'>
(cherry picked from commit 950b205609ce41ab4804196a125e91274eb20258)
</content>
</entry>
<entry>
<title>Attempt to resolve #4673</title>
<updated>2017-08-13T18:29:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-08T10:13:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=670d07ca0dbf9add2d8a96cd2a3f14b99be9cd23'/>
<id>urn:sha1:670d07ca0dbf9add2d8a96cd2a3f14b99be9cd23</id>
<content type='text'>
(cherry picked from commit 1939e83a653b3263eeac820a9e36d751a314068b)
</content>
</entry>
</feed>
