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<title>godot.git/editor/plugins, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T22:45:24Z</updated>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add priority to samples in a library</title>
<updated>2017-04-06T21:59:49Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-06T17:00:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f8f8efa6726a65dfafec37aa072d3598675ffc9'/>
<id>urn:sha1:9f8f8efa6726a65dfafec37aa072d3598675ffc9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1</title>
<updated>2017-03-30T08:29:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-30T08:29:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2798a85ba76468b35ac29ab14edde0fc88b69b6c'/>
<id>urn:sha1:2798a85ba76468b35ac29ab14edde0fc88b69b6c</id>
<content type='text'>
Several enhancements for the tile map editor (2.1)</content>
</entry>
<entry>
<title>Several enhancements for the tile map editor</title>
<updated>2017-03-27T08:46:44Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-27T00:50:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bba31fbad7fc581b91ea6bd91830fb839c41ef97'/>
<id>urn:sha1:bba31fbad7fc581b91ea6bd91830fb839c41ef97</id>
<content type='text'>
Allow sorting tile palette by name
Allow hiding tile ids in tile palette
</content>
</entry>
<entry>
<title>Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1</title>
<updated>2017-03-27T06:57:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-27T06:57:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e3d6d863af4a0b734e90771f76bee1ccb905ee6d'/>
<id>urn:sha1:e3d6d863af4a0b734e90771f76bee1ccb905ee6d</id>
<content type='text'>
Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)</content>
</entry>
<entry>
<title>Include uniform (Shift down) mode in only-one-Node2D dragging</title>
<updated>2017-03-26T23:32:16Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-26T23:32:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3bdb29b077178e9f1ee3104baf384ecd2467ec7b'/>
<id>urn:sha1:3bdb29b077178e9f1ee3104baf384ecd2467ec7b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8114 from RandomShaper/improve-snapping-2.1</title>
<updated>2017-03-24T21:51:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-24T21:51:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8f5b15754cd39bbab221a5d59c1f816b3d7937fd'/>
<id>urn:sha1:8f5b15754cd39bbab221a5d59c1f816b3d7937fd</id>
<content type='text'>
Improved 2D snapping behavior (2.1)</content>
</entry>
<entry>
<title>Improved 2D snapping behavior</title>
<updated>2017-03-24T20:27:37Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-22T23:47:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=adf36faee8d54732ce863f513c2b9d5280111555'/>
<id>urn:sha1:adf36faee8d54732ce863f513c2b9d5280111555</id>
<content type='text'>
Make snapping affect nodes created by drag &amp; drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
</content>
</entry>
<entry>
<title>Implement warped mouse panning for 2D &amp; 3D editors</title>
<updated>2017-03-22T20:18:47Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-22T20:18:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c2c48ffb3bd381d09d1e0e4389a2b86255fe20f'/>
<id>urn:sha1:2c2c48ffb3bd381d09d1e0e4389a2b86255fe20f</id>
<content type='text'>
Enabled by default as in Blender, but can be disabled separately for 2D &amp; 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
</content>
</entry>
<entry>
<title>Revert "Fix drag and drop on 2d viewport"</title>
<updated>2017-03-20T15:57:29Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-20T15:56:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ea987256f6f54c8254e8d70673fe93119d06aa47'/>
<id>urn:sha1:ea987256f6f54c8254e8d70673fe93119d06aa47</id>
<content type='text'>
This reverts commits a9d8da91b72fe8493f9087563056bb4ade4ca2c7
and 4230b22558516473fe2b11f05436fab13269789c.
</content>
</entry>
</feed>
