<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/tile_set_editor_plugin.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_set_editor_plugin.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_set_editor_plugin.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-22T09:39:44Z</updated>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0'/>
<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Some control fixes and removed useless lines</title>
<updated>2017-08-19T17:10:00Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-08-19T17:10:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06256cd7782de2d91cd9ed3bcb9a05e293397303'/>
<id>urn:sha1:06256cd7782de2d91cd9ed3bcb9a05e293397303</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428f03cf06d3841b2a593f46aa42912ef5c82f3c'/>
<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Readd tilemap's shape_transform and bugfixes</title>
<updated>2017-07-01T17:56:51Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-07-01T17:56:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4d2642b666ad8bbb39a2c9e44cab221e8a4a7546'/>
<id>urn:sha1:4d2642b666ad8bbb39a2c9e44cab221e8a4a7546</id>
<content type='text'>
This reverts commit a808f53020aa710ff81392e2349b8a39c55d2717.
</content>
</entry>
<entry>
<title>Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions to them"</title>
<updated>2017-07-01T16:02:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-01T16:02:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a808f53020aa710ff81392e2349b8a39c55d2717'/>
<id>urn:sha1:a808f53020aa710ff81392e2349b8a39c55d2717</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix #9409, fixup #9370; tileset now has shape transform instead of offset</title>
<updated>2017-06-30T16:01:20Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2017-06-30T16:01:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=80356f925c515ae04bd694a6ddb25c15c3ca6555'/>
<id>urn:sha1:80356f925c515ae04bd694a6ddb25c15c3ca6555</id>
<content type='text'>
Fix bad return type in CollisionObject2D, Shape -&gt; Shape2D. Was causing unintended null when casting. (9409)
Fix a misplaced ++ operator. (9370)
Fix merging with exiting tileset duplicating shapes. (9370)
</content>
</entry>
<entry>
<title>Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps</title>
<updated>2017-06-26T20:47:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-26T20:47:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2bc0cc96663bbdde872c2a4d9a29f2218ff7d22'/>
<id>urn:sha1:f2bc0cc96663bbdde872c2a4d9a29f2218ff7d22</id>
<content type='text'>
Add one-way collisions and individual shape offsets for tilesets</content>
</entry>
<entry>
<title>Merge pull request #9318 from bojidar-bg/readd-normal-tilemap</title>
<updated>2017-06-26T20:47:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-26T20:47:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7b77e5b76639dbc2e7a770cc57b64fc02a1e075'/>
<id>urn:sha1:f7b77e5b76639dbc2e7a770cc57b64fc02a1e075</id>
<content type='text'>
Add normal map to tilemaps and tilesets</content>
</entry>
</feed>
