<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/tile_set_editor_plugin.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_set_editor_plugin.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_set_editor_plugin.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-19T21:30:13Z</updated>
<entry>
<title>fix crash autotile edit mode</title>
<updated>2018-02-19T21:30:13Z</updated>
<author>
<name>damarindra</name>
</author>
<published>2018-02-16T10:48:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f9731da3a57e70a698b330b845fc435ef325d04'/>
<id>urn:sha1:9f9731da3a57e70a698b330b845fc435ef325d04</id>
<content type='text'>
(cherry picked from commit cceb176be372c4c07c18d707e794ee8c3a8873e8)
</content>
</entry>
<entry>
<title>Fix ObjectDB Instances still exist</title>
<updated>2018-01-22T04:46:05Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-22T04:46:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=70be6848c251e04ef864fa2a75da15371bdc6828'/>
<id>urn:sha1:70be6848c251e04ef864fa2a75da15371bdc6828</id>
<content type='text'>
```
WARNING: cleanup: ObjectDB Instances still exist!
   At: core/object.cpp:1989.
Leaked Instance: VSeparator:13837 - Node Name:
Leaked Instance: AutotileEditorHelper:13814
Orphan StringName: VSeparator
Orphan StringName: AutotileEditorHelper
StringName: 2 unclaimed string names at exit.
```
</content>
</entry>
<entry>
<title>TileSetEditorPlugin: take scale in accout when highlighting current selected subtile.</title>
<updated>2018-01-18T00:07:43Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2018-01-18T00:07:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=489eac3f130f1e0d296b73147234cf82fb2fc4d3'/>
<id>urn:sha1:489eac3f130f1e0d296b73147234cf82fb2fc4d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values</title>
<updated>2018-01-15T09:37:13Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-01-14T13:13:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b06c6602c8a1a96f72bcbebb2a86176d1e69c79d'/>
<id>urn:sha1:b06c6602c8a1a96f72bcbebb2a86176d1e69c79d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix updating tileset list when assign texture and set autotile true</title>
<updated>2018-01-10T22:50:36Z</updated>
<author>
<name>damarindra</name>
</author>
<published>2018-01-10T22:45:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bea40343ab347d4819922e009a5b738dead057fc'/>
<id>urn:sha1:bea40343ab347d4819922e009a5b738dead057fc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15357 from damarindra/autotile-behaviour</title>
<updated>2018-01-07T15:00:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-07T15:00:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=abcb87bc43672cdf0180505a4885677f52ca2f6f'/>
<id>urn:sha1:abcb87bc43672cdf0180505a4885677f52ca2f6f</id>
<content type='text'>
Fixing unconsistent behaviour on autotile editor</content>
</entry>
<entry>
<title>Fix typo in new strings</title>
<updated>2018-01-06T14:33:11Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-06T14:33:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=768fd83e61d28301f153adf61dc608ae41216940'/>
<id>urn:sha1:768fd83e61d28301f153adf61dc608ae41216940</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixing weird behaviour on autotile editor</title>
<updated>2018-01-05T10:53:30Z</updated>
<author>
<name>damarindra</name>
</author>
<published>2018-01-05T10:53:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97b8be7261dacd961bf4e391c3b8643ab39c1668'/>
<id>urn:sha1:97b8be7261dacd961bf4e391c3b8643ab39c1668</id>
<content type='text'>
</content>
</entry>
<entry>
<title>prevent autotile properties out of bounds</title>
<updated>2018-01-05T08:28:36Z</updated>
<author>
<name>damarindra</name>
</author>
<published>2018-01-05T08:24:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ae4ca706663242cab5aaa3854bcd52f94db9d1d'/>
<id>urn:sha1:0ae4ca706663242cab5aaa3854bcd52f94db9d1d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
</feed>
