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<title>godot.git/editor/plugins/tile_set_editor_plugin.cpp, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add one-way collision to tile-set/tile-map</title>
<updated>2017-06-17T20:26:50Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-27T11:30:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2018db093cb6b64faf9242e65c415d6ab58b30c9'/>
<id>urn:sha1:2018db093cb6b64faf9242e65c415d6ab58b30c9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Subtract body position from shape offset during tileset convert</title>
<updated>2017-06-11T03:58:02Z</updated>
<author>
<name>Sean Bohan</name>
</author>
<published>2017-06-11T01:29:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1028739690fdeb89dbaa400a279a9fbaf13a18d5'/>
<id>urn:sha1:1028739690fdeb89dbaa400a279a9fbaf13a18d5</id>
<content type='text'>
To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
</content>
</entry>
<entry>
<title>Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.</title>
<updated>2017-05-19T21:01:28Z</updated>
<author>
<name>Jon Ross</name>
</author>
<published>2017-05-18T22:23:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4ed27225895752db9bb8127311290900b8c71dbc'/>
<id>urn:sha1:4ed27225895752db9bb8127311290900b8c71dbc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
</entry>
<entry>
<title>Refactoring: rename tools/editor/ to editor/</title>
<updated>2017-03-18T22:45:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T22:45:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0'/>
<id>urn:sha1:1b0e2b0c39f5fe36adaee8aa1a2eee39534850c0</id>
<content type='text'>
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
</content>
</entry>
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