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<title>godot.git/editor/plugins/tile_map_editor_plugin.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_map_editor_plugin.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_map_editor_plugin.h?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>TileMap Fixes</title>
<updated>2017-12-02T23:49:01Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-12-01T00:50:09Z</published>
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<id>urn:sha1:af719a90a78687ac3d56367ef84696cc3b1c6434</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Universalize draw-over API for EditorPlugins</title>
<updated>2017-11-24T20:24:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-29T19:32:09Z</published>
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<id>urn:sha1:3f31925b180dd0bfd2601c20d7200b9b152b12ef</id>
<content type='text'>
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
</content>
</entry>
<entry>
<title>Implement auto-tiling</title>
<updated>2017-11-20T09:27:47Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-10-22T01:42:23Z</published>
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<id>urn:sha1:bcfb0a09f89f6734e2404acd68505dc45b402ee6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix TileMap editor not getting input</title>
<updated>2017-10-22T01:58:29Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-22T01:57:43Z</published>
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<id>urn:sha1:27be483a749a19b1b46e8c8c44fd6ba5c5814098</id>
<content type='text'>
Fixes #12265.
</content>
</entry>
<entry>
<title>Fixes snapping and replaces the _draw_canvas by forward_canvas_draw</title>
<updated>2017-10-17T22:01:59Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-10-15T20:33:25Z</published>
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<id>urn:sha1:fc02605b497727913922d873eb7bd36d73aa00a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bucket fill will now incrementally process the queue on preview mode</title>
<updated>2017-09-24T13:35:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-24T13:35:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f1ac101b8fd600855f52a5b77a7278cb31ad1aa'/>
<id>urn:sha1:6f1ac101b8fd600855f52a5b77a7278cb31ad1aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds missing shortcuts to TileEditor. Keeps fill-tool selected after use</title>
<updated>2017-09-17T11:09:04Z</updated>
<author>
<name>Jakob Schwab</name>
</author>
<published>2017-09-12T18:22:04Z</published>
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<id>urn:sha1:f98f65fd7f9cd993167a3e183483e4de65b30c3c</id>
<content type='text'>
The following keyboard shortcuts are now available:
-Bucket fill (G)
-Paint Tile (P)
-Transpose Tile (T)
Fixes #10918</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
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