<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/tile_map_editor_plugin.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_map_editor_plugin.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_map_editor_plugin.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-24T13:35:55Z</updated>
<entry>
<title>Bucket fill will now incrementally process the queue on preview mode</title>
<updated>2017-09-24T13:35:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-24T13:35:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f1ac101b8fd600855f52a5b77a7278cb31ad1aa'/>
<id>urn:sha1:6f1ac101b8fd600855f52a5b77a7278cb31ad1aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix possible infinite loop with bucket fill tool</title>
<updated>2017-09-24T02:30:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-24T02:30:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3571087843d594b927c9c76cf12483371c6a7ca5'/>
<id>urn:sha1:3571087843d594b927c9c76cf12483371c6a7ca5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Adds missing shortcuts to TileEditor. Keeps fill-tool selected after use</title>
<updated>2017-09-17T11:09:04Z</updated>
<author>
<name>Jakob Schwab</name>
</author>
<published>2017-09-12T18:22:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f98f65fd7f9cd993167a3e183483e4de65b30c3c'/>
<id>urn:sha1:f98f65fd7f9cd993167a3e183483e4de65b30c3c</id>
<content type='text'>
The following keyboard shortcuts are now available:
-Bucket fill (G)
-Paint Tile (P)
-Transpose Tile (T)
Fixes #10918</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b2a38854fdde296fd2d7da139a29b23a18ab494d'/>
<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Editor: Add some more translatable strings.</title>
<updated>2017-08-25T16:49:45Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-23T20:25:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6134d8741d6b255751e7b2811be85b60ef916269'/>
<id>urn:sha1:6134d8741d6b255751e7b2811be85b60ef916269</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Tilemap Editor: Setting to hide tile info in the menu bar</title>
<updated>2017-08-16T17:51:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-16T17:51:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19aff15a1af27a428c82f4a30dea498be9319de1'/>
<id>urn:sha1:19aff15a1af27a428c82f4a30dea498be9319de1</id>
<content type='text'>
Based on e513ecb7a14560d7238408a16a3b855863fd6df9.
</content>
</entry>
<entry>
<title>Hide tilemap menu when no tilemap is selected</title>
<updated>2017-08-10T19:48:48Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-10T19:48:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4a9233a83a78d9296651f5e07a97070f7932c57'/>
<id>urn:sha1:e4a9233a83a78d9296651f5e07a97070f7932c57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461</title>
<updated>2017-08-09T01:46:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-09T01:46:26Z</published>
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<id>urn:sha1:dbb6a397228ee1066312426c0b5b49b6b73740b2</id>
<content type='text'>
</content>
</entry>
</feed>
