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<title>godot.git/editor/plugins/tile_map_editor_plugin.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_map_editor_plugin.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/tile_map_editor_plugin.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>TileMapEditor: Fix tile placement.</title>
<updated>2017-12-13T15:46:22Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-12-13T15:46:15Z</published>
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<id>urn:sha1:34e489f060ab0d60ebff0bb261db967eecbe6544</id>
<content type='text'>
Fixes #14625
</content>
</entry>
<entry>
<title>TileMap Fixes</title>
<updated>2017-12-02T23:49:01Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-12-01T00:50:09Z</published>
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<id>urn:sha1:af719a90a78687ac3d56367ef84696cc3b1c6434</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix displacement for centered tilemaps</title>
<updated>2017-11-27T14:12:30Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-11-20T01:56:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2beadf7ac0d9a0dbe1df1d96c1f0d36bbcfadbcc'/>
<id>urn:sha1:2beadf7ac0d9a0dbe1df1d96c1f0d36bbcfadbcc</id>
<content type='text'>
- Fixes tile and collision placement for tilemaps with
  `tile_origin` set to `TILE_ORIGIN_CENTER`.
- Also fixes a bug in the offset computation for collision shapes
  with `flip_v` flag set to true if `tile_origin` is
  `TILE_ORIGIN_BOTTOM_LEFT`.
</content>
</entry>
<entry>
<title>Universalize draw-over API for EditorPlugins</title>
<updated>2017-11-24T20:24:15Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-10-29T19:32:09Z</published>
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<id>urn:sha1:3f31925b180dd0bfd2601c20d7200b9b152b12ef</id>
<content type='text'>
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
</content>
</entry>
<entry>
<title>Implement auto-tiling</title>
<updated>2017-11-20T09:27:47Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-10-22T01:42:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bcfb0a09f89f6734e2404acd68505dc45b402ee6'/>
<id>urn:sha1:bcfb0a09f89f6734e2404acd68505dc45b402ee6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rework the canvas_item API for further improves to the canvas item editor</title>
<updated>2017-11-19T12:36:31Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-11-15T22:03:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8d1f2b1857322ed2875cd83b275f3a80f04394a9'/>
<id>urn:sha1:8d1f2b1857322ed2875cd83b275f3a80f04394a9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix tilemap undo/redo</title>
<updated>2017-11-08T21:26:19Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-11-08T21:26:19Z</published>
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<id>urn:sha1:0b7ae364ea91e130761d75ee93ad37455ede2703</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use bresenham line in freehand tilemap painting to fill discontinuities</title>
<updated>2017-10-22T23:26:51Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-10-22T22:48:03Z</published>
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