<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/texture_region_editor_plugin.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/texture_region_editor_plugin.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/texture_region_editor_plugin.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-30T13:18:58Z</updated>
<entry>
<title>Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag &amp; drop asset to 2D viewport" feature.</title>
<updated>2017-09-30T13:18:58Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-30T12:44:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d'/>
<id>urn:sha1:1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed most of the custom colors from the interface.</title>
<updated>2017-09-26T02:43:20Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-26T02:43:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b622c92fad36ef7c8cfb84f7e0de188557808ee0'/>
<id>urn:sha1:b622c92fad36ef7c8cfb84f7e0de188557808ee0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0'/>
<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9c63ab99f0a505b0f60079bb30cc453b4415fddc'/>
<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Editor: Add some more translatable strings.</title>
<updated>2017-08-25T16:49:45Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-23T20:25:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6134d8741d6b255751e7b2811be85b60ef916269'/>
<id>urn:sha1:6134d8741d6b255751e7b2811be85b60ef916269</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>Updated function argument names</title>
<updated>2017-08-12T19:12:49Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-12T16:52:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=428f03cf06d3841b2a593f46aa42912ef5c82f3c'/>
<id>urn:sha1:428f03cf06d3841b2a593f46aa42912ef5c82f3c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Texture region now updates when changing an Atlas</title>
<updated>2017-06-29T14:49:24Z</updated>
<author>
<name>Robert Hernandez</name>
</author>
<published>2017-03-29T23:30:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f0f407e76eafdfe76b9439c7e527f085a6ff22d9'/>
<id>urn:sha1:f0f407e76eafdfe76b9439c7e527f085a6ff22d9</id>
<content type='text'>
- Removed atlas_changed signal for AtlasTexture
- Changes are now handled by _notify_change
- Removed unneccesary signal connections
- Texture preview now updates in real-time

Fixed TextureRegionEditor constantly regenerating
</content>
</entry>
<entry>
<title>Fix regresion on Texture Region Editor Plugin. Fixes#9282</title>
<updated>2017-06-20T19:05:36Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-06-20T19:05:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b7a8265536dbbbb966d4af59f52d8b21af99e36'/>
<id>urn:sha1:2b7a8265536dbbbb966d4af59f52d8b21af99e36</id>
<content type='text'>
</content>
</entry>
</feed>
