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<title>godot.git/editor/plugins/texture_region_editor_plugin.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/texture_region_editor_plugin.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/texture_region_editor_plugin.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix misaligned zoom icon in Texture Region Editor plugin</title>
<updated>2017-11-10T06:31:36Z</updated>
<author>
<name>William McKIE</name>
</author>
<published>2017-11-10T06:31:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1fc787e6acc5ea6388c189c524078c9c969b2c86'/>
<id>urn:sha1:1fc787e6acc5ea6388c189c524078c9c969b2c86</id>
<content type='text'>
The zoom icon was aligned on top compared to the others zoom buttons
from the HBox container.

Closes #12668.
</content>
</entry>
<entry>
<title>Finished transition of Patch9Rect to NinePatchRect</title>
<updated>2017-10-24T06:01:45Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-10-24T05:59:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79dda1350da919f86ccde0e1421a675745cf651a'/>
<id>urn:sha1:79dda1350da919f86ccde0e1421a675745cf651a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11401 from SaracenOne/snapped_drag</title>
<updated>2017-10-22T10:06:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-22T10:06:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99c8a8c7b1da2831a2d6f7fb3b78bd9f68272e9f'/>
<id>urn:sha1:99c8a8c7b1da2831a2d6f7fb3b78bd9f68272e9f</id>
<content type='text'>
Added snapping to spatial drag and drop.</content>
</entry>
<entry>
<title>Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag &amp; drop asset to 2D viewport" feature.</title>
<updated>2017-09-30T13:18:58Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-30T12:44:01Z</published>
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<id>urn:sha1:1f30bcb2648555ee8fd0fd66d25732cb8ca1f50d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed most of the custom colors from the interface.</title>
<updated>2017-09-26T02:43:20Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-26T02:43:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b622c92fad36ef7c8cfb84f7e0de188557808ee0'/>
<id>urn:sha1:b622c92fad36ef7c8cfb84f7e0de188557808ee0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)</title>
<updated>2017-09-22T09:39:44Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-21T22:12:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0'/>
<id>urn:sha1:05bb8e0c106686f2ed5a9aad0f76ecc64fa5faa0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added snapping to spatial drag and drop.</title>
<updated>2017-09-20T00:54:01Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-18T21:44:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2e22c07f4261625834bd0d16aa5e09005666ab14'/>
<id>urn:sha1:2e22c07f4261625834bd0d16aa5e09005666ab14</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix use of unitialized variables</title>
<updated>2017-09-01T23:59:26Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-01T20:33:39Z</published>
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<id>urn:sha1:9c63ab99f0a505b0f60079bb30cc453b4415fddc</id>
<content type='text'>
The second in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
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