<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/editor/plugins/sprite_frames_editor_plugin.cpp, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/sprite_frames_editor_plugin.cpp?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/sprite_frames_editor_plugin.cpp?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-12T19:43:11Z</updated>
<entry>
<title>Added and improved some icons, plus some other minor visual fixes.</title>
<updated>2017-10-12T19:43:11Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-10-12T18:59:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbc37afcd95bf89ba08c70431cf0d22ec3379cef'/>
<id>urn:sha1:dbc37afcd95bf89ba08c70431cf0d22ec3379cef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Renamed fixed_process to physics_process</title>
<updated>2017-09-30T14:19:07Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2017-09-30T14:19:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4537977d6dd2a76580d9ab611a18634efab55c74'/>
<id>urn:sha1:4537977d6dd2a76580d9ab611a18634efab55c74</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fixed delete animation frames in AnimatedSprite, issue 10788</title>
<updated>2017-09-02T16:35:42Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-09-02T16:35:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=00ccaa5559c065bc2ce3bda1b748da8b036301fb'/>
<id>urn:sha1:00ccaa5559c065bc2ce3bda1b748da8b036301fb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ad14e7a3e6f87ddc450f7e34621eb5200808451'/>
<id>urn:sha1:7ad14e7a3e6f87ddc450f7e34621eb5200808451</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert Object::cast_to() to the static version</title>
<updated>2017-08-24T21:08:24Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-24T20:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cacced7e507f7603bacc03ae2616e58f0ede122a'/>
<id>urn:sha1:cacced7e507f7603bacc03ae2616e58f0ede122a</id>
<content type='text'>
Currently we rely on some undefined behavior when Object-&gt;cast_to() gets
called with a Null pointer. This used to work fine with GCC &lt; 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
</content>
</entry>
<entry>
<title>-Volume sliders, mute, solo and fx bypass are functional, closes #9021</title>
<updated>2017-08-18T21:21:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-18T21:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cbcf40bd31649d18b24952aec0051cdfbfa78606'/>
<id>urn:sha1:cbcf40bd31649d18b24952aec0051cdfbfa78606</id>
<content type='text'>
-Fixed tree reselect, makes reselecting an audio bux FX work
</content>
</entry>
<entry>
<title>fixed loading old theme styleboxes</title>
<updated>2017-08-08T16:36:35Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-08-04T19:41:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a9da258a656c7c21a006589a2ba0a4c1fd9be6f7'/>
<id>urn:sha1:a9da258a656c7c21a006589a2ba0a4c1fd9be6f7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "fixed loading old theme styleboxes"</title>
<updated>2017-08-07T19:00:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-07T19:00:34Z</published>
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<id>urn:sha1:a0d969c5602728df3edb5b06cb24c92f48d9c7b4</id>
<content type='text'>
</content>
</entry>
</feed>
