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<title>godot.git/editor/plugins/spatial_editor_plugin.h, branch fix/use-bin-name</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.h?h=fix%2Fuse-bin-name</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/editor/plugins/spatial_editor_plugin.h?h=fix%2Fuse-bin-name'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-26T18:39:41Z</updated>
<entry>
<title>Scale editing Gizmo for Spatial Editor</title>
<updated>2017-09-26T18:39:41Z</updated>
<author>
<name>PrzemysÅaw GoÅÄb (n-pigeon)</name>
</author>
<published>2017-09-21T21:11:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aad234d5ac53c03e8c615ebbae64100aa57a0817'/>
<id>urn:sha1:aad234d5ac53c03e8c615ebbae64100aa57a0817</id>
<content type='text'>
Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks.
Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code.
Happy scaling! :)
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Modify inertia implementation for freelook and orbit</title>
<updated>2017-09-07T13:55:58Z</updated>
<author>
<name>toger5</name>
</author>
<published>2017-09-06T17:53:00Z</published>
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<id>urn:sha1:b1f804094dfb287629db67d355e27872be48ab9f</id>
<content type='text'>
 - freelook now uses position based inertia (holding a key for a
   specific time always rults in the same distance traveled independent
of inertia setting)
 - orbit inertia now is angle bases. (not transformation based) -&gt;
   camera always takes the same path.
 - added setting for orbit inertia
 - added setting hints for freelook settings.
</content>
</entry>
<entry>
<title>Merge pull request #10907 from SaracenOne/spatial_edit_drag</title>
<updated>2017-09-04T21:05:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-04T21:05:31Z</published>
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<id>urn:sha1:7f262e484aa5273152983301da55ee2e7cea1bb3</id>
<content type='text'>
Added support for drag and drop in spatial editor.</content>
</entry>
<entry>
<title>Added support for drag and drop in spatial editor.</title>
<updated>2017-09-03T04:00:23Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-02T19:47:16Z</published>
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<id>urn:sha1:d3cb8d12ff666477ecb1e3a935727b970de1f8e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Better spatial gizmo.</title>
<updated>2017-08-29T01:39:45Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-29T01:39:45Z</published>
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<id>urn:sha1:78c3cf6e687a34c36cd0688c42a384601ce338fb</id>
<content type='text'>
Now it is posible to move spatial nodes along a plane.
</content>
</entry>
<entry>
<title>Merge pull request #10667 from Zylann/freelook_inertia</title>
<updated>2017-08-27T22:06:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T22:06:25Z</published>
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<id>urn:sha1:7e8a7dea2e76fe4fb49f336228fb8dc7739f83fa</id>
<content type='text'>
Added freelook inertia</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added freelook inertia</title>
<updated>2017-08-27T00:21:26Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2017-08-26T19:55:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=28e1c88f6e6968c9fa8e91220d9d795e11b2da7b'/>
<id>urn:sha1:28e1c88f6e6968c9fa8e91220d9d795e11b2da7b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Massive clean up to gizmos</title>
<updated>2017-08-26T03:47:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-26T03:40:45Z</published>
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<id>urn:sha1:1894157c9fab05984428d83a743b0fe1d720c80c</id>
<content type='text'>
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
</content>
</entry>
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